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      Nick FarrellNovember 4, 2025

      The Outer Worlds 2: All Flaws and Which Ones To Pick

      The Outer Worlds 2 is the latest installment from Obsidian Entertainment, and the goofy Fallout-esque game will be a thrill for players.

      Now, for those diving into the game, it'll be good to know what the revamped 'Flaws' system is, alongside which ones to pick. 

      Here's what we know. 

      The Outer Worlds 2: All Flaws and Which Ones To Pick

      Many players know the name Obsidian Entertainment, as they were famously the studio that developed Fallout New Vegas, a classic amongst fans. 

      Now, catapulting off the success they endured with the first Outer Worlds, the second one is reminiscing on some aspects, including Flaws.

      Flaws are a mechanic that will affect your player over time, and, opposite to Perks, they're designed to hinder some aspects of your gameplay in various ways. 

      Flaw

      Positive Effect

      Negative Effect

      How to unlock

      Anger Management

      +25% power attack damage

      +50% damage recieved while blocking

      Using power attacks

      Bad Knees

      +50% crouch speed

      Crouching emits a 10m radius of sound

      Crouching

      Consumerism

      -15% vendor prices

      -10% sell prices

      Purchasing the Premium Edition 

      Dangerously Curious

      +100% hacking experience

      +1 Bypass Shunt required for hacking

      Hack Terminals 

      Dependent

      +25% damage to enemies damaged by companions

      -10% damage

      Have you companions take lots of damage

      Drug Addiction

      -40% toxicity from Medical Inhaler

      -20% health restored from Medical Inhaler

      Use the Medical Inhaler 

      Easily Distracted

      +1 Skill Point per level

      Can only add skill points to lowest non-zero Skill

      Widely distribute Skill Points

      Easily Startled

      -25% footstep volume & detection rate

      Damage resistance and evasion ignored for 8s when caught

      Get spotted by enemies easily, than hide

      Energy Hog

      +50 max gadget energy

      -25% energy recharge rate

      Use Gadgets

      Flawed

      Gain a perk point every 5 levels per flaw

      You must accept flaws

      Accept at least two flaws

      Foot-in-Mouth Syndrome

      +15% XP from all sources

      Dialogue is randomly chosen

      Speed through conversations

      Gluttony

      +15% healing from food

      -10% combat movement speed

      Eat a lot of food

      Hermit

      +25% chance to double items on breakdown

      +50% vendor prices

      Break down a lot of items without going to vendors

      Kleptomania

      +100% vendor buying price

      Will ocasionally automatically steal nearby objects

      Thievery 

      N-Radiated

      Can camouflage for 30s

      When hit, 5% chance to camouflage, but take 5% max HP damage

      Complete N-Ray Range mission

      Overprepared

      +50% magazine size

      -40% damage for 8s if clip empties

      Repeatedly reload your gun when clip isn't empty

      Reckless Leadership

      When one companion goes down, other is fully healed

      You cannot revive your companions in combat

      Don't revive your downed companions regularly

      Technophobia

      +20% damage to automechanicals

      +20% damage from automechanicals

      Fight lots of automechanicals

      Teetotaler

      +25% health from Medical Inhaler

      +25% toxicity from Medical Inhaler

      Avoiding max toxicity from Medical Inhaler

      Treacherous

      +50% enemey awareness depletion & +100% sneak attack damage

      -25% base health

      Stealth Attacks

      Sungazer

      Continually heal up to 50% max HP during the day

      Permanent eyesight damage, +100% weapon spread

      Stare into the sun

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