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New

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Overwatch 2 has been released for over a month now, and with Season 2 coming soon, and a brand new hero in Ramattra, there's so much to look forward too.

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With the new Hero now fully revealed to the public, Season 2 is looking fantastic.

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However, we're going to runover the full patch notes below for all readers!

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\n \n Overwatch 2 Season 2 Patch Notes: Hero Changes, Winter Wonderland, Battle Pass Skins, Twitch Drops and More
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While Season 1 is winding down, we now know all the new content coming in Season 2 for the better part, and we're amped to say the least.

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Blizzard has now published a rundown of all the patch notes for Season 2 and we're going to runover this below.

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\n \n \n \n \n \"\"\n \n \n \n \n \n \n \n
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General game updates

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Control maps

\n
    \n
  • Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of overtime even if they were not present.
  • \n
\n

Heroes and cosmetics

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    \n
  • Hero Challenges added for Junker Queen, Sojourn, and Kiriko
  • \n
  • More than 70 player icons added as Challenge rewards
  • \n
  • Hero purchase tab added to the in-game shop
  • \n
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Competitive

\n
    \n
  • Rewards for name cards added based on end-of-season rank, can only be used in the following season
  • \n
  • Heroes not eligible to be played in Competitive will appear with a lock in the Hero Gallery
  • \n
\n
    \n
  • Changes to matchmaking to improved match quality
  • \n
  • Minor polish improvements to the competitive play UI flow
  • \n
  • Ramattra unavailable to be picked in Competitive for two weeks
  • \n
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Hero balance changes

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Tank

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Ramattra

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    \n
  • Addition of Ramattra as a playable hero, unlockable at level 45 of the free battle pass or immediately upon purchasing the premium track
  • \n
\n
\n
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Doomfist

\n
    \n
  • Rocket Punch\n
      \n
    • Impact damage range increased from 15-30 to 25-50 damage
    • \n
    • Wall slam damage range decreased from 20-40 to 10-30 damage
    • \n
    • Empowered Rocket Punch wall slam duration range reduced from 0.5-1 to 0.25-0.75 seconds\n
        \n
      • Non-Empowered Rocket Punch stuns for 0.25 seconds on wall slam
      • \n
      \n
    • \n
    • Minimum time to cancel now set to 0.12 seconds from 0.25 seconds
    • \n
    • Cooldown reduced from four to three seconds
    • \n
    \n
  • \n
  • Power Block\n
      \n
    • Cooldown reduced from eight to seven seconds
    • \n
    • Duration increased from two to 2.5 seconds
    • \n
    • Minimum damage mitigated needed to empower Rocket Punch now 80 damage (down from 90)
    • \n
    \n
  • \n
  • Meteor Strike\n
      \n
    • Empowers Rocket Punch on landing
    • \n
    • Enemy slow duration increased from two to three seconds
    • \n
    \n
  • \n
  • “The Best Defense…” Passive\n
      \n
    • Maximum temporary health increased from 150 to 200 health
    • \n
    • Temporary health gained per target attacked with abilities increased from 30 to 40 health
    • \n
    \n
  • \n
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Junker Queen

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    \n
  • Torso and head hit volume size increased by 12 percent
  • \n
  • Rampage\n
      \n
    • Wound duration reduced from five to 4.5 seconds
    • \n
    • Cost reduced by 10 percent
    • \n
    \n
  • \n
  • Commanding Shout\n
      \n
    • Cooldown reduced from 15 to 14 seconds
    • \n
    \n
  • \n
  • “Adrenaline” Passive\n
      \n
    • Healing multiplier increased from 1x to 1.25x damage dealt by wounds
    • \n
    \n
  • \n
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Damage

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Damage Passive

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    \n
  • No longer provides movement speed bonus
  • \n
  • Reload speed bonus increased from 25 to 35 percent
  • \n
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Bastion

\n
    \n
  • Configuration Artillery\n
      \n
    • Delay before projectiles drop reduced from one to 0.6 seconds
    • \n
    • Explosion damage reduced from 300 to 250
    • \n
    • No longer damages self
    • \n
    • Minimum delay before firing consecutive projectiles reduced by 20 percent
    • \n
    \n
  • \n
  • Reconfigure\n
      \n
    • Cooldown reduced from 12 to 10 seconds
    • \n
    \n
  • \n
\n

Sojourn

\n
    \n
  • Railgun\n
      \n
    • Energy delay before draining reduced from eight to five seconds
    • \n
    • Secondary fire damage falloff starts at 40 meters (from 70)
    • \n
    • Secondary fire critical damage multiplier reduced from two to 1.5
    • \n
    • Secondary fire damage now scales with energy from 30-130 damage
    • \n
    • Primary fire damage per projectile increased from nine to ten
    • \n
    • Overclock energy charge rate increased to 20 percent
    • \n
    \n
  • \n
\n

Symmetra

\n
    \n
  • Photon Projector\n
      \n
    • Beam charge rate and decay rate increased by 20 percent
    • \n
    • Primary fire ammo consumption rate increased from seven to ten per second
    • \n
    • Primary fire once more gains ammo from damaging barriers
    • \n
    \n
  • \n
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Tracer

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    \n
  • Pulse Pistols\n
      \n
    • Damage increased from five to six
    • \n
    \n
  • \n
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Support

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Ana

\n
    \n
  • Sleep Dart\n
      \n
    • Cooldown reduced from 15 to 14 seconds
    • \n
    \n
  • \n
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Kiriko

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    \n
  • Arm hit volumes width decreased by 15 percent
  • \n
  • Added an auto-wall climb hero option
  • \n
  • Kitsune Rush\n
      \n
    • Ultimate cost increased by 10 percent
    • \n
    • Movement speed bonus decreased from 50 to 30 percent
    • \n
    • Cooldown rate reduced from three-times to two-times faster
    • \n
    \n
  • \n
  • Protection Suzu\n
      \n
    • Cast time reduced from 0.15 to 0.1 second
    • \n
    \n
  • \n
  • Swift Step\n
      \n
    • Ability input can now be held to activate
    • \n
    \n
  • \n
  • Kunai\n
      \n
    • Ammo increased from 12 to 15
    • \n
    \n
  • \n
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Mercy

\n
    \n
  • Weapon swap time reduced from 0.5 to 0.35 seconds
  • \n
  • Caduceus Blaster\n
      \n
    • Ammo increased from 20 to 25
    • \n
    \n
  • \n
\n

Map pools

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Push

\n
    \n
  • New Queen Street (Morning)
  • \n
  • Colosseo (Evening)
  • \n
  • Esperança (Morning)
  • \n
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Hybrid

\n
    \n
  • Blizzard World (Overcast)
  • \n
  • Eichenwalde (Evening)
  • \n
  • King’s Row (Evening)
  • \n
  • Midtown (Morning)
  • \n
  • Paraíso (Morning)
  • \n
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Escort

\n
    \n
  • Dorado (Evening)
  • \n
  • Junkertown (Morning)
  • \n
  • Circuit Royal (Night)
  • \n
  • Rialto (Morning)
  • \n
  • Route 66 (Night)
  • \n
  • Shambali Monastery (Night)
  • \n
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Control

\n
    \n
  • Busan (Night)
  • \n
  • Ilios (Evening)
  • \n
  • Lijiang Tower (Dawn)
  • \n
  • Nepal (Evening)
  • \n
  • Oasis (Morning)
  • \n
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Bug fixes

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General

\n
    \n
  • Fixed a bug that was causing Roadhog’s breaths to not be audible when viewing some animations in the Hero Gallery
  • \n
  • Fixed a bug that caused some players to lose competitive challenge progress
  • \n
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • \n
  • Fixed an issue with the Lifesaver Challenge not counting Mercy’s Resurrect as a “Save”
  • \n
  • Resolved an issue with purchases not immediately showing up after purchase
  • \n
  • Fixed a bug with Torbjörn and Symmetra’s turrets displaying hostile red overlays in Deathmatch for the player that placed them
  • \n
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Maps

\n

Busan

\n
    \n
  • Fixed an area of the map where players could get stuck
  • \n
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Colosseo

\n
    \n
  • Fixed geometry that allowed some heroes to contest undetected
  • \n
\n

Esperança

\n
    \n
  • Fixed some areas that could be used to escape the playable space
  • \n
  • Fixed geometry that allowed some heroes to contest undetected
  • \n
\n

Gibraltar

\n
    \n
  • Fixed lighting issues across the map
  • \n
  • Fixed some areas where Torbjörn could place his turret in unreachable spots
  • \n
\n

Nepal

\n
    \n
  • Replaced some missing pillars on Sanctum
  • \n
\n

Río

\n
    \n
  • Fixed a bug that allowed some heroes to get inside of the payload
  • \n
\n

Route 66

\n
    \n
  • Fixed lighting issues across the map
  • \n
\n

New Queen Street

\n
    \n
  • Fixed some issues with shadows across the map
  • \n
  • Fixed an area of the map where players could get stuck
  • \n
\n

Heroes

\n
    \n
  • Heroes no longer take damage from their own abilities i they’re on the other side of a friendly barrier
  • \n
  • Fixed Damage passive where double reload animation could occur
  • \n
\n

Cassidy

\n
    \n
  • Resolved an issue with some skins using the wrong props in the “Flashbang” victory pose
  • \n
\n

Doomfist

\n
    \n
  • Fixed an issue where Doomfist’s Power Block reduced the damage from some area of effect abilities
  • \n
  • Meteor Strike \n
      \n
    • You can no longer detect Sombra if the targeting reticle gets near her
    • \n
    \n
  • \n
\n

D.Va

\n
    \n
  • Fixed a bug that allowed players to use Self-Destruct during their Mech’s destruction while Hacked
  • \n
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Junker Queen

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    \n
  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • \n
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • \n
  • Jagged Blade now takes a curved trajectory on return
  • \n
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Mercy

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    \n
  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • \n
  • Guardian Angel “cancel boost” is now disabled when Mercy is stunned
  • \n
\n

Moira

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    \n
  • Junkrat’s Trap no longer displays at chest height in first person when using Fade
  • \n
\n

Pharah

\n
    \n
  • Fixed a bug that reduced the ult cost of Rocket Barrage
  • \n
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Soldier 76

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    \n
  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor
  • \n
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Symmetra

\n
    \n
  • Fixed a bug that resulted in all voice-overs being cut out when taking the Teleporter
  • \n
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Tracer

\n
    \n
  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range
  • \n
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Winston

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    \n
  • Resolved an issue with the Werewolf skin and the “Excuse me” highlight intro turning Winston red in the Hero Gallery
  • \n
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Zenyatta

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    \n
  • Fixed an issue with melee not correctly animating if used to cancel alternate fire
  • \n
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New tank Ramattra and the Shambali Monastery map

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Ramattra rises to the forefront as Overwatch 2’s latest Hero. In a nod to his revolutionary goals, Ramattra is the first Tank that can completely change forms as part of his core kit, altering his abilities and playstyle moment to moment.

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In our new Escort map, Shambali Monastery, we’ll ascend the winding path walked by countless Omnics who have sought refuge within its walls. Transcend your opponents in a battle for mastery over the one-time home of Zenyatta and Ramattra.

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\"Season2Map.png\"

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New season, new balance

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A new season for Overwatch 2 brings another round of balance changes intended to bring some Heroes more in line with competitive balance for the rest of the roster.

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Both metrics and player feedback have shown Sojourn dominating the highest tiers of Competitive ranks while remaining a challenge for players without the same mechanical skills. To address the high-skill feedback, we’ll be focusing on the lethality of her Rail Gun at distance for Season 2, encouraging players to make use of Sojourn’s high mobility to close the distance for the more devastating right-clicks.

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Doomfist is receiving significant changes that better support his role as the team’s front line, while still maintaining the playstyle core to his Hero identity. You can also expect adjustments for Ana, Bastion, Junker Queen, Kiriko, Mercy, and Symmetra when we release this new update on December 6.

\n

Arriving at fan-favorite destinations

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With a new season comes a new map pool. Along with our newest map, Shambali Monastery, players can anticipate the return of a fan-favorite, Rialto, and the most epic place on earth, Blizzard World (some rides may not be available due to weather). We’ll also be visiting Oasis and Nepal at different times of the day and rotating out Hollywood and Watchpoint: Gibraltar. As a reminder, all off-rotation maps will continue to be available in custom games.

\n

Greek mythology and Battle for Olympus

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For Season 2, our theme is the stuff of gods and legends: Greek Mythology! Our second season features an all-new Mythic skin: Zeus Junker Queen, as the pinnacle reward on the Premium Battle Pass. Her skin will include new customizations, weapon models, voice lines, and special effects. Bask in the glory of her fellow gods by earning Legendary Poseidon Ramattra and Legendary Hades Pharah, all by progressing through the premium battle pass.

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These heroes and several others will be imbued with awesome god-like powers in our new Battle for Olympus game mode. This new limited-time event will start on January 5 and last until January 19. Keep an eye on the skins appearing this season. They may give you a clue as to what’s to come during the Battle for Olympus!

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\n

Seasonal events and Twitch drops

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\n

We’re bringing back the Winter Wonderland event starting December 13 through January 4 and Lunar New Year event starting January 17 through February 1— both with new and improved rewards. Each event this season will have a skin as a reward that you can earn simply by jumping in the fun and completing challenges—this includes Epic Ice Queen Brigitte, Legendary Winged Victory Mercy, and Legendary Kkachi Echo.

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You can earn even more Season 2 goodies by watching your favorite Overwatch 2 streamers on Twitch. Keep an eye out for a Legendary Ramattra skin and other Twitch drops this season!

\n
\n

\n

Catch up Hero Challenges

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We will be introducing new challenges in Season 2 as a way for players to earn new heroes they have not yet unlocked.

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Players who missed out on unlocking Kiriko in Season 1 or brand-new players starting in Season 2 can unlock new heroes by selecting the Challenge for the hero they want to unlock, which sends you into the Practice Range to learn their abilities, and ultimately challenges you to win games of Overwatch. For those wanting to skip the Challenges, you have the option to unlock these new heroes directly in the in-game shop. As a reminder, Overwatch 1 owners automatically receive new heroes Sojourn, Junker Queen, and Kiriko, by logging in before the end of Season 2. Players new to Overwatch 2 received Sojourn and Junker Queen as a Season 1 login bonus.

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Looking forward at what’s to come

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Overwatch is growing: our player base, our team, and our game. We will be constantly adapting and building on Overwatch 2 as a live service. Season 2 brings many significant content updates that we are delighted to share with you, and we can’t wait to see how Ramattra shakes up the current state of the game.

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Be sure to get up to speed with all you need to know regarding Season 2 of Overwatch 2 here.

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\n\n\n\n\n \n","datePublished":"2022-12-06T14:20:00Z","description":"Notes!","headline":"Overwatch 2 Season 2 Patch Notes: Hero Changes, Winter Wonderland, Battle Pass Skins, Twitch Drops and More","image":"https://cdn.shopify.com/s/files/1/0556/5795/5430/articles/unnamed_cf757647-c337-40d2-91d7-42cc9989e634.jpg?v=1706890596","url":"https://eu.turtlebeach.com/blog/overwatch-2-season-2-patch-notes-hero-changes-winter-wonderland-battle-pass-skins-twitch-drops-and-more-xbox-series-x-s-playstation-4-5-pc"}

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Turtle BeachDecember 6, 2022

Overwatch 2 Season 2 Patch Notes: Hero Changes, Winter Wonderland, Battle Pass Skins, Twitch Drops and More

New

Overwatch 2 has been released for over a month now, and with Season 2 coming soon, and a brand new hero in Ramattra, there's so much to look forward too.

With the new Hero now fully revealed to the public, Season 2 is looking fantastic.

However, we're going to runover the full patch notes below for all readers!

Overwatch 2 Season 2 Patch Notes: Hero Changes, Winter Wonderland, Battle Pass Skins, Twitch Drops and More

While Season 1 is winding down, we now know all the new content coming in Season 2 for the better part, and we're amped to say the least.

Blizzard has now published a rundown of all the patch notes for Season 2 and we're going to runover this below.

General game updates

Control maps

  • Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of overtime even if they were not present.

Heroes and cosmetics

  • Hero Challenges added for Junker Queen, Sojourn, and Kiriko
  • More than 70 player icons added as Challenge rewards
  • Hero purchase tab added to the in-game shop

Competitive

  • Rewards for name cards added based on end-of-season rank, can only be used in the following season
  • Heroes not eligible to be played in Competitive will appear with a lock in the Hero Gallery
  • Changes to matchmaking to improved match quality
  • Minor polish improvements to the competitive play UI flow
  • Ramattra unavailable to be picked in Competitive for two weeks

Hero balance changes

Tank

Ramattra

  • Addition of Ramattra as a playable hero, unlockable at level 45 of the free battle pass or immediately upon purchasing the premium track

Doomfist

  • Rocket Punch
    • Impact damage range increased from 15-30 to 25-50 damage
    • Wall slam damage range decreased from 20-40 to 10-30 damage
    • Empowered Rocket Punch wall slam duration range reduced from 0.5-1 to 0.25-0.75 seconds
      • Non-Empowered Rocket Punch stuns for 0.25 seconds on wall slam
    • Minimum time to cancel now set to 0.12 seconds from 0.25 seconds
    • Cooldown reduced from four to three seconds
  • Power Block
    • Cooldown reduced from eight to seven seconds
    • Duration increased from two to 2.5 seconds
    • Minimum damage mitigated needed to empower Rocket Punch now 80 damage (down from 90)
  • Meteor Strike
    • Empowers Rocket Punch on landing
    • Enemy slow duration increased from two to three seconds
  • “The Best Defense…” Passive
    • Maximum temporary health increased from 150 to 200 health
    • Temporary health gained per target attacked with abilities increased from 30 to 40 health

Junker Queen

  • Torso and head hit volume size increased by 12 percent
  • Rampage
    • Wound duration reduced from five to 4.5 seconds
    • Cost reduced by 10 percent
  • Commanding Shout
    • Cooldown reduced from 15 to 14 seconds
  • “Adrenaline” Passive
    • Healing multiplier increased from 1x to 1.25x damage dealt by wounds

Damage

Damage Passive

  • No longer provides movement speed bonus
  • Reload speed bonus increased from 25 to 35 percent

Bastion

  • Configuration Artillery
    • Delay before projectiles drop reduced from one to 0.6 seconds
    • Explosion damage reduced from 300 to 250
    • No longer damages self
    • Minimum delay before firing consecutive projectiles reduced by 20 percent
  • Reconfigure
    • Cooldown reduced from 12 to 10 seconds

Sojourn

  • Railgun
    • Energy delay before draining reduced from eight to five seconds
    • Secondary fire damage falloff starts at 40 meters (from 70)
    • Secondary fire critical damage multiplier reduced from two to 1.5
    • Secondary fire damage now scales with energy from 30-130 damage
    • Primary fire damage per projectile increased from nine to ten
    • Overclock energy charge rate increased to 20 percent

Symmetra

  • Photon Projector
    • Beam charge rate and decay rate increased by 20 percent
    • Primary fire ammo consumption rate increased from seven to ten per second
    • Primary fire once more gains ammo from damaging barriers

Tracer

  • Pulse Pistols
    • Damage increased from five to six

Support

Ana

  • Sleep Dart
    • Cooldown reduced from 15 to 14 seconds

Kiriko

  • Arm hit volumes width decreased by 15 percent
  • Added an auto-wall climb hero option
  • Kitsune Rush
    • Ultimate cost increased by 10 percent
    • Movement speed bonus decreased from 50 to 30 percent
    • Cooldown rate reduced from three-times to two-times faster
  • Protection Suzu
    • Cast time reduced from 0.15 to 0.1 second
  • Swift Step
    • Ability input can now be held to activate
  • Kunai
    • Ammo increased from 12 to 15

Mercy

  • Weapon swap time reduced from 0.5 to 0.35 seconds
  • Caduceus Blaster
    • Ammo increased from 20 to 25

Map pools

Push

  • New Queen Street (Morning)
  • Colosseo (Evening)
  • Esperança (Morning)

Hybrid

  • Blizzard World (Overcast)
  • Eichenwalde (Evening)
  • King’s Row (Evening)
  • Midtown (Morning)
  • Paraíso (Morning)

Escort

  • Dorado (Evening)
  • Junkertown (Morning)
  • Circuit Royal (Night)
  • Rialto (Morning)
  • Route 66 (Night)
  • Shambali Monastery (Night)

Control

  • Busan (Night)
  • Ilios (Evening)
  • Lijiang Tower (Dawn)
  • Nepal (Evening)
  • Oasis (Morning)

Bug fixes

General

  • Fixed a bug that was causing Roadhog’s breaths to not be audible when viewing some animations in the Hero Gallery
  • Fixed a bug that caused some players to lose competitive challenge progress
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • Fixed an issue with the Lifesaver Challenge not counting Mercy’s Resurrect as a “Save”
  • Resolved an issue with purchases not immediately showing up after purchase
  • Fixed a bug with Torbjörn and Symmetra’s turrets displaying hostile red overlays in Deathmatch for the player that placed them

Maps

Busan

  • Fixed an area of the map where players could get stuck

Colosseo

  • Fixed geometry that allowed some heroes to contest undetected

Esperança

  • Fixed some areas that could be used to escape the playable space
  • Fixed geometry that allowed some heroes to contest undetected

Gibraltar

  • Fixed lighting issues across the map
  • Fixed some areas where Torbjörn could place his turret in unreachable spots

Nepal

  • Replaced some missing pillars on Sanctum

Río

  • Fixed a bug that allowed some heroes to get inside of the payload

Route 66

  • Fixed lighting issues across the map

New Queen Street

  • Fixed some issues with shadows across the map
  • Fixed an area of the map where players could get stuck

Heroes

  • Heroes no longer take damage from their own abilities i they’re on the other side of a friendly barrier
  • Fixed Damage passive where double reload animation could occur

Cassidy

  • Resolved an issue with some skins using the wrong props in the “Flashbang” victory pose

Doomfist

  • Fixed an issue where Doomfist’s Power Block reduced the damage from some area of effect abilities
  • Meteor Strike
    • You can no longer detect Sombra if the targeting reticle gets near her

D.Va

  • Fixed a bug that allowed players to use Self-Destruct during their Mech’s destruction while Hacked

Junker Queen

  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • Jagged Blade now takes a curved trajectory on return

Mercy

  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • Guardian Angel “cancel boost” is now disabled when Mercy is stunned

Moira

  • Junkrat’s Trap no longer displays at chest height in first person when using Fade

Pharah

  • Fixed a bug that reduced the ult cost of Rocket Barrage

Soldier 76

  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor

Symmetra

  • Fixed a bug that resulted in all voice-overs being cut out when taking the Teleporter

Tracer

  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range

Winston

  • Resolved an issue with the Werewolf skin and the “Excuse me” highlight intro turning Winston red in the Hero Gallery

Zenyatta

  • Fixed an issue with melee not correctly animating if used to cancel alternate fire

New tank Ramattra and the Shambali Monastery map

Ramattra rises to the forefront as Overwatch 2’s latest Hero. In a nod to his revolutionary goals, Ramattra is the first Tank that can completely change forms as part of his core kit, altering his abilities and playstyle moment to moment.

In our new Escort map, Shambali Monastery, we’ll ascend the winding path walked by countless Omnics who have sought refuge within its walls. Transcend your opponents in a battle for mastery over the one-time home of Zenyatta and Ramattra.

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New season, new balance

A new season for Overwatch 2 brings another round of balance changes intended to bring some Heroes more in line with competitive balance for the rest of the roster.

Both metrics and player feedback have shown Sojourn dominating the highest tiers of Competitive ranks while remaining a challenge for players without the same mechanical skills. To address the high-skill feedback, we’ll be focusing on the lethality of her Rail Gun at distance for Season 2, encouraging players to make use of Sojourn’s high mobility to close the distance for the more devastating right-clicks.

Doomfist is receiving significant changes that better support his role as the team’s front line, while still maintaining the playstyle core to his Hero identity. You can also expect adjustments for Ana, Bastion, Junker Queen, Kiriko, Mercy, and Symmetra when we release this new update on December 6.

Arriving at fan-favorite destinations

With a new season comes a new map pool. Along with our newest map, Shambali Monastery, players can anticipate the return of a fan-favorite, Rialto, and the most epic place on earth, Blizzard World (some rides may not be available due to weather). We’ll also be visiting Oasis and Nepal at different times of the day and rotating out Hollywood and Watchpoint: Gibraltar. As a reminder, all off-rotation maps will continue to be available in custom games.

Greek mythology and Battle for Olympus

For Season 2, our theme is the stuff of gods and legends: Greek Mythology! Our second season features an all-new Mythic skin: Zeus Junker Queen, as the pinnacle reward on the Premium Battle Pass. Her skin will include new customizations, weapon models, voice lines, and special effects. Bask in the glory of her fellow gods by earning Legendary Poseidon Ramattra and Legendary Hades Pharah, all by progressing through the premium battle pass.

These heroes and several others will be imbued with awesome god-like powers in our new Battle for Olympus game mode. This new limited-time event will start on January 5 and last until January 19. Keep an eye on the skins appearing this season. They may give you a clue as to what’s to come during the Battle for Olympus!

Seasonal events and Twitch drops

We’re bringing back the Winter Wonderland event starting December 13 through January 4 and Lunar New Year event starting January 17 through February 1— both with new and improved rewards. Each event this season will have a skin as a reward that you can earn simply by jumping in the fun and completing challenges—this includes Epic Ice Queen Brigitte, Legendary Winged Victory Mercy, and Legendary Kkachi Echo.

You can earn even more Season 2 goodies by watching your favorite Overwatch 2 streamers on Twitch. Keep an eye out for a Legendary Ramattra skin and other Twitch drops this season!

Catch up Hero Challenges

We will be introducing new challenges in Season 2 as a way for players to earn new heroes they have not yet unlocked.

Players who missed out on unlocking Kiriko in Season 1 or brand-new players starting in Season 2 can unlock new heroes by selecting the Challenge for the hero they want to unlock, which sends you into the Practice Range to learn their abilities, and ultimately challenges you to win games of Overwatch. For those wanting to skip the Challenges, you have the option to unlock these new heroes directly in the in-game shop. As a reminder, Overwatch 1 owners automatically receive new heroes Sojourn, Junker Queen, and Kiriko, by logging in before the end of Season 2. Players new to Overwatch 2 received Sojourn and Junker Queen as a Season 1 login bonus.

Looking forward at what’s to come

Overwatch is growing: our player base, our team, and our game. We will be constantly adapting and building on Overwatch 2 as a live service. Season 2 brings many significant content updates that we are delighted to share with you, and we can’t wait to see how Ramattra shakes up the current state of the game.

Be sure to get up to speed with all you need to know regarding Season 2 of Overwatch 2 here.