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Turtle BeachMarch 28, 2024

Modern Warfare 3 Season 3: All New Multiplayer Maps

Modern Warfare 3 is now the main focal point for Call of Duty fans for the next while, and with the release of Season 2, players are amped to dive into this year’s content.

All eyes are on the game at the moment, and with Season 3 right around the corner, players are going to want to know some of the additions coming.

Here’s all the new multiplayer maps.

Modern Warfare 3 Season 3: All New Multiplayer Maps

With Modern Warfare 3 fully released, players are getting situated with all the weapons, maps and more, and this is all about to change with the arrival of Season 2 content.

In regards to when its going to be released, we currently have our eyes on April 3 and players can look forward to the following maps when this date arrives.

6 Star (Launch)

Brand-New, Core, 6v6, Medium-Sized

An incredible feat of engineering, the Hadiqa 6 Star resort sits atop a Dubai skyscraper and caters to the most discerning of guests. You’ll have little time to marvel at the breathtaking views now that this lavish retreat is under attack. The primary flow lanes through these locations offer opportunities no matter your playstyle, and while the curved connecting corridors allow excellent access across and around the map, there are several useful shortcuts, like a vent connecting the aquarium and Oasis Lounge, a pump room that drops down into the lounge, and a precarious catwalk joining the garden helipad to a security office.

Emergency (Launch)

Brand-New, Core, 6v6, Small-Sized

Force your foes to visit the ICU after dominating this Arizonan medical facility, nestled on the summit of a remote mountain range. A nearby town lies in the wooded valley below. The entire area is the scene of a major conflagration, with black smoke billowing from the valley below, while the State Disease Control Agency facility has seen evidence of fierce fighting. The flow of the map is via an exterior forecourt, the interior reception lobby, and a medical laboratory, offering longer sightline opportunities from both the ground and atop parked vehicles. Otherwise, expect rapid and riotous combat.

Growhouse (Launch)

New (Remastered), Core, 6v6, Small-Sized

First released as Sphere during Season 3 of Call of Duty®: Vanguard, the layout of this deceptively compact map is similar, but the environment has changed significantly. This is less of an experimental test site and more of a backwoods narcotics den nestled in remote foothills. The roof of the main barn seems to have been struck by missile fire, and the rafters are still smoldering. Smaller than Meat, this map features upper and lower levels offering greater space to move than you’d initially expect, especially if you know the ladders and points of entry. Expect mid- to longer-ranged battles aboveground, and close-quarter combat inside the rickety structure. Use the ancillary structures on the east and west sides as ambush points.

Tanked (Launch)

New (Repurposed), Core, 6v6, Medium-Sized

Drop into Vondel Zoo after-hours in this fast-paced, medium-sized map developed by Beenox. The map is centered around a main Aquarium structure within the Call of Duty: Warzone point of interest, significantly reworked for Multiplayer. Expect well-lit exterior pathways with two long flanks allowing for longer-range sightlines as you navigate a tiki bar, petting zoo, concession stalls and Smiling Noodles restaurant, as well as the secondary interior of the reptile house, all surrounding the Aquarium. The action is mainly at ground level, with the most ferocious combat occurring around and in the fish-filled exhibition, with winning players making the most of the Aquarium tunnel, along with an exterior cave ambush point to the north.

Checkpoint (Mid-Season)

New (Repurposed), Core, 6v6, Small-Sized

Get a taste of Rebirth Island in Multiplayer later in Season 3, as the eastern point of interest known as Stronghold becomes the setting for some furious and fast-paced combat. Developed by Beenox, this small military comms outpost features a central checkpoint, an interior armory, storage locker room, and garage. The front gate and rear roundabout are dotted with building supplies, tarp-covered crates, and transport vehicles. The map is pleasingly dense, with almost all the action at ground level. The upper walkways and the control tower are sealed off, so combat is rapid, with plenty of cover options. Fall back toward the roundabout and the small hangar and shoreline buildings, or battle for control over the checkpoint road and its interior spaces.

Grime (Mid-Season)

Brand-New, Core, 6v6, Small- to Medium-Sized

Among the graffitied walls, navigate the piles of rubbish and brave the derelict London canal, well away from Big Ben and the bright lights in England’s capital city. As the tube trains rattle overhead, visit the murky brown waters of the docks, duck into a boathouse, and look for tactical cover throughout an abandoned SKN Comms center — with a choke point in the lobby where combat is usually the fiercest. Near the water’s edge, you’ll find Emily’s greasy spoon café. The urban layout provides a variety of cover opportunities, though you could always head to the Captain’s Dog for a pint and a punch.