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      Nick FarrellJuly 8, 2025

      Marvel Rivals Season 3: All Hero Changes Coming

      Marvel Rivals has been soaring throughout the year, and with a brand-new season here, they've gone ahead and released Jean Grey, also known as Phoenix. 

      This brand new hero is not the only change arriving with the new season, as there's plenty of changes to heroes. 

      We're going to run over them below. 

      Marvel Rivals Season 3: All Hero Changes Coming

      Season 3 of Marvel Rivals is going to be released on July 11th, 2025, and it'll add some brand new maps, alongside the addition of not only Phoenix, but also Blade.

      However, this is not all, as there's going to be numerous changes to the meta as the following hero changes are arriving in Season 3. 

      VANGUARD

      Emma Frost

      Looks like the White Queen is trading a bit of offense for more glam! Her Damage and her Survivability in Diamond Form are taking a slight hit.
      - Reduce Telepathic Pulse Damage at 99 energy from 120/s to 110/s and from 150/s to 140/s at 100 energy.
      - Reduce Diamond Form Damage Reduction from 30% to 25%.
      - Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3700 to 3400.

       

      The Thing
      We're not afraid to say it... IT'S CLOBBERIN' TIME! Now with smoother moves and more utility! Time for more pain with your brothers and sisters in arms!
      - New Ability Battle Blitz: The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m.
      - Stone Haymaker New Effect: Knocks down hit flying enemies.

       

      Venom
      Venom's got a stickier grip! His control after diving in is now slightly more terrifying.
      - Increase Cellular Corrosion enemy slow effect from 15% to 25%.

       

      DUELIST

      Human Torch

      Flame on… but mind the heat! Johnny's getting a Team-Up Anchor effect but a little less firepower to balance things out.
      - Reduce Fire Cluster Damage per projectile from 6 to 5.5.
      - Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s.
      - Add Team-Up Anchor bonus 5% Damage boost.

       

      Iron Man

      Tony's slightly powering down with reduced Damage output and a longer wait for his Ultimate.
      - Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive.
      - Increase energy cost of Invincible Pulse Cannon (Ultimate Ability) from 2800 to 3400.

       

      Mister Fantastic

      The stretchy genius gets slightly less tanky in his Inflated state.
      - Reduce Inflated state Bonus Health from 400 to 350.

       

      Namor

      The Sub-Mariner surges forward with smoother aim and slightly sharper tridents!
      - Increase Trident of Neptune Projectile Damage from 70 to 75 and Projectile Speed from 120m/s to 150m/s.
      - Increase Wrath of the Seven Seas Projectile Speed from 120m/s to 150m/s.

       

      Scarlet Witch

      Wanda's Ultimate just got a little more hex-tra!
      - Reduce max slow rate during Reality Erasure (Ultimate Ability) charge period from 35% to 25% and increase Damage from 750 to 850.

       

      Spider-Man

      Web-warriors rejoice! Spidey loses his Team-Up Anchor bonus but gains a new Team-Up Ability and a bit more bite.
      - Increase 'Get Over Here!' kick Damage when pulled to enemies from 50 to 55.
      - Increase Spider-Power midair Damage from 50 to 55.
      - Increase Amazing Combo Damage from 55 to 60.

       

      The Punisher

      Frank's turret is losing some sting, and his Ultimate is going to need more juice.
      - Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10.
      - Increase the energy cost of Final Judgement (Ultimate Ability) from 3400 to 3700.

       

      Winter Soldier

      Bucky's getting a little more dangerous from downtown.
      - Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.

       

      Wolverine

      Logan's control frequency is taking a slight hit as he now needs more time to sharpen those claws between leaps.
      - Increase Feral Leap strike duration from 4s to 5s and increase its cooldown from 12s to 15s.

       

      STRATEGIST

      Invisible Woman
      Sue's healing is a little more reliable, now that's fantastic!
      - Increase Orb Projection healing on launch from 40 to 45 and damage from 20 to 25. Reduce healing on return from 40 to 35 and damage from 20 to 15

       

      Loki

      The God of Mischief needs slightly more energy for his Ultimate. Guess he's been up to too many tricks!
      - Increase the energy cost of God of Mischief (Ultimate Ability) from 4000 to 4300.

       

      Mantis

      Mantis's healing touch grows, and her Ultimate is more potent, but its frequency is reduced.
      - Healing Flower New Effect: Heals allies by 2.5%/s. Reduce base healing from 20/s to 12.5/s.
      - Increase energy cost of Soul Resurgence (Ultimate Ability) from 3700 to 4300. Increase Bonus Max Health from 100 to 150.

       

      Ultron

      Ultron's going to have to update his software as his defenses are taking a slight hit, and he's a little less of a team player (which seems fine by him) in this patch.
      - Reduced Dynamic Flight acceleration effect time from 8s to 6s.
      - Reduce Imperative: Firewall Bonus Health to self from 75 to 65 and to allies from 55 to 50.