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      Nick FarrellDecember 17, 2025

      League of Legends Season 1 2026 Role Quests Explained - Rewards, Objectives and More

      League of Legends is winding down its season for 2025, and with the tail end here we're learning some new information about 2026 and beyond.

      Riot has now announced some drastic changes coming to the game next year, and we're going to run over all we know about the new role quests.

      Here's what we know. 

      League of Legends Season 1 2026 Role Quests Explained - Rewards, Objectives and More

      The new yearly model for League has allowed Riot to experiment heavily at the start of each year, and we're going to witness this once again for 2026.

      One of the most significant changes coming is the new Role Quests, which inherently add immense value to each lane and should be completed as quickly as possible.

      If you're curious about the new Role Quests, then Riot has noted the following on them: 

      Top Lane

      - Upon quest completion, top laners will gain a longer cooldown version of Summoner Teleport for free, on top of the two summoners they already chose. If you already took Teleport, instead it’ll get stronger, providing a large max-health shield on use. In addition to the summoner spell upgrade, top laners will also receive up-front bonus experience, more experience from future sources, and an increased level cap.

      Mid Lane

      - Upon completing their quest, mid laners will receive a free tier 3 boot upgrade like the ones you could buy with Feats, as well as an empowered 4-second recall with a cooldown. A few of these boots have had some modifications but mostly look similar to the ones you already know from the live game.

      Bot Lane

      -Upon completing their quest, bot laners will get a lump sum plus increased gold from minion kills, champion kills, and assists for the rest of the game. You might be asking yourself, “what will I do with all this gold?” Well your new seventh item slot will hold your boots, allowing you to pick up another legendary for even harder ultra-late scaling. Even if you don’t reach a new seven item build, the room to occasionally fit a work-in-progress Zeal or Cloak of Agility ensures even your mid-game is stronger, too.

      Jungle

      -Jungle is, by far, the strongest role in the game right now, especially when it comes to early map influence. So we’re slightly lowering the speed of early game clears to give lane matchups a little bit more time to play out uninterrupted.

      -Their role quest is still getting the pet upgrade and PVP Smite like before. In addition, completing their quest will also give junglers increased gold and XP from large monsters, as well as bonus movement speed in the jungle. While not exactly quest related, we’re making it harder for non-junglers to steal objectives by increasing their resists and making Smite deal more damage so you should see fewer Lux lasers and Varus arrows stealing objectives next year. It’s still your team’s fault if they don’t keep the enemy junglers out of the pit, though.

      Support

      -Upon quest completion, supports will have a new slot exclusively for control wards, discounts on those control wards, and more passive gold generation so they can do more than just buy a Redemption before the game ends.

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