
We’re well underway into the 15th season of League of Legends, and all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.
Now, the full patch release calendar is here, and the next patch on the slate is 25.15.
Here's all of the changes coming thus far.
League of Legends Patch 25.15: All Champion Changes and More
The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as is the case with most LoL patches.
While these changes are going to be exciting, you’re going to want to be in the know what's coming.
Below is what we know so far.
>>> Champion Buffs <<<
Kled
"Last patch saw about 0.8% win rate lost and he can't remount as well as we'd like, especially in team fights"
Riven
"Last patch overshot our expectations, so we're walking back part of last patch's nerf"
They are also aware of the bug
>>> Champion Nerfs <<<
Alistar
"Overall statistically overpowered and the #1 pro support right now, so Alistar is a pretty much slam-dunk nerf"
Bel'Veth
"Gained significantly off of the Kraken Slayer + BotRK changes
So we're making some power-negative changes aimed at weakening her early bully power and giving a little bit of late-game scaling back"
Braum
"Like Alistar, Braum is statistically quite overpowered and last patch's nerfs heavily undershot out expectations, so we're back for more"
Irelia
"Like Bel'Veth, Irelia gained a lot from recent item buffs. We're looking to nerf her ideally solo queue-skewed, since sporadic pro play is cool"
Master Yi
"Another big winner from Kraken/BotRK, so we're nerfing Master Yi, who was balanced before that. There's some compensation for crit builds."
Nilah
"Currently the highest win rate bot laner, so we're looking to take some power out. We're taking out some scaling and buffing her early a bit."
Pantheon
"We would have nerfed him last patch, but the change we wanted needed localization. This is a jungle-focused nerf."
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[Q] Comet Spear monster damage ratio reduced 105% >>> 90%
Quinn
"Has also crept up in win rate and is currently #1 in top lane. We're looking to weaken early-mid wave clear power while preserving attack damage."
Rell
"Right up there with Alistar and Braum as an overperforming tank support in all levels of play, so we're peeling out some power."
>>> Champion Adjustments <<<
Corki
"Corki is balanced and is the easy to play strong laner we wanted but we want to make him a little less sharp while still preserving that curve"
Illaoi - Additional context from Phreak
"Looking to reduce frustration by reducing the duration of the Vessel debuff. We're looking to overcompensate with power and usability buffs."
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[P] Prophet of an Elder God AD ratio increased 100% >>> 105%
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[E] Test of Spirit adjustments:
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Vessel debuff duration reduced 10 >>> 3 seconds
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Tentacle attack on Vessel lockout reduced ~1.1 >>> 0 seconds
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Rek'Sai - Additional context from Phreak
"Returning true damage to Rek'Sai E and reshaping the R to be less of an assassin tool, more generally reliable. Intended to be overall more powerful"
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Base Armor reduced 36 >>> 35
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Armor per level reduced 4.95 >>> 4.5
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[Burrowed-W] Unburrow changes:
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Per-target knock up cooldown reduced 10 flat >>> 10/9/8/7/6 seconds
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[Unburrowed-E] Furious Bite changes:
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Damage changed 0 (+100% total AD) >>> 80/108/136/164/192 (+56% bonus AD)
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Max fury bonus changed additional +8/9.5/11/12.5/14% target's max HP physical damage (capped against monsters 75-400 (based on levels 1-18, linear)) >>> damage increased 20% (100/135/170/205/240 (+70% bAD)) and converted to true damage
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Cooldown reduced 10 >>> 7 seconds
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[R] Void Rush adjustments:
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Damage adjusted 150/300/450 (+100% bAD) (+25/30/35% of target's missing HP) >>> 150/250/350 (+100% bAD) (+15/20/25% of target's max HP)
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Cooldown increased 100/90/80 >>> 120/100/80 seconds
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Lockout cooldown if target dies or moves too far away during cast reduced 10 >>> 5 seconds
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Now resets [Unburrowed-W] Burrow cooldown on cast
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