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Nick FarrellJuly 4, 2024

League of Legends Patch 14.14: Full Champion Changes, Patch Notes and More

We’re entering the onset of the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.

Now, the full patch release calendar is here, and the next patch on the slate is 14.14.

Here’s all the patch notes for players. 

League of Legends 14.14 Patch Notes: Full Update Notes and More

The next League of Legends patch is going to change up quite a few champions, alongside changing other elements of the game, as this is the case when it comes to most LoL patches.

While these changes are going to be exciting, you’re going to want to be in the know for when they’ll release.

Patch 14.14 is currently slated to release on July 17th, 2024.

All the patch notes so far are as follows. 

Champions

Aurelion Sol

  • note:  some of the changes here are outdated, however this page will continue to list the changes actually present in the game until they are actually updated
  • stats:
    • base AD:  55 --> 58
    • attack range:  550 --> 575
  • Q:
    • cost:  now enforces a minimum cost equivalent to 1 second of channel time.  This is implemented as consuming 1 second worth of mana immediately on cast, then not applying the cost over time until after 1s of channel time.
  • W:
    • cast range:
      • base:  1200 all ranks --> 1500-1900
      • Stardust scaling:  x7.5 --> x6.5
  • E:
    • cost:  80-100 --> 80 all ranks
    • summoned minions are no longer reduced to zero speed
  • R:
    • damage:
      • base:  150 / 250 / 350 (unchanged)
      • AP scaling:  65% --> 75%
      • R2 impact modifier:  x1.25 R1 values (unchanged)
      • R2 shockwave modifier:  x1.0 R1 values --> x0.9
  • the following changes were reverted to live:
    • R base damage:  150 / 250 / 350  -->  200 / 325 / 450

Aurora

  • Q recast now notes its x0.5 damage to minions also applies to monsters

Hecarim

  • stats:
    • health growth:  99 --> 106
  • W:
    • post-mit healing:  20% --> 25%
    • duration:  5s --> 4s
    • cooldown:  16s-14s --> 14s all ranks
  • E:
    • cooldown:  18s all ranks --> 20s-16s

Jayce

  • E knockback:  not really sure, a value for KnockbackSpeed = 0.03 has been repurposed as KnockbackDuration = 0.35, although I believe that's already at least close to the effective duration on live

Lillia

  • P heal modifier beyond first target:  x0.33 --> x0.15
  • E damage:
    • base:  70-170 --> 60-160
    • AP scaling:  60% --> 50%
  • an unused data value corresponding to an attack speed slow on E has now been removed (likely leftover from development)

Milio

  • P:
    • burst damage ally tAD scaling:  15% all levels --> 7% / 11% / 15% @ 1 / 6 / 9+
    • burn base damage:  15-50 linear --> 10-50 linear
  • Q:
    • range:  1000 --> 1200
    • cooldown:  12s --> 10s
    • hitting at least one enemy champion now refunds 50% mana cost (initial cost still 50-70)
  • W
    • recast range:  700 --> 3000
  • E
    • shield:
      • base:  60-180 --> 45-165
      • AP scaling:  30% --> 45%
  • the following changes were reverted to live:
    • E recharge time:  17s-13s --> 17s all ranks

Nidalee

  • Cougar W damage:
    • base:  60 / 110 / 160 / 210  -->  55 / 100 / 145 / 190
    • AP scaling:  30% (unchanged)
    • now also scales with +50% bAD
  • Cougar E damage:
    • base  80 / 140 / 200 / 260  -->  60 / 115 / 170 / 225
    • bAD scaling:  40% --> 70%
    • AP scaling:  45% --> 40%

Rumble

  • Q base damage over 3s:  125-185 --> 80-180
    • danger zone is still x1.5 these values
  • Q minion modifier:  x0.55-x0.75 --> x0.70 all ranks

Teemo

  • P tooltip now lists a more accurate camo lockout time of 1.75s instead of 1.5s (no actual change)