We’re entering the onset of the 14th season of League of Legends, and this all this said, it doesn’t appear Riot is going to stop anytime soon with the patches.
Now, the full patch release calendar is here, and 14.1 is right around the corner, and players are amped.
Here’s all you need to know about LoL patch 14.1.
League of Legends Patch 14.1: Release Date
Patch update 14.1 will arrive on January 10, 2024.
Here’s roughly when you can expect the update to roll out:
- 3 am PT (NA servers)
- 5 am GMT (EUW servers)
- 3 am CET (EUNE servers)
For a full look at this year’s patch schedule, click here.
League of Legends Patch 14.1 Champion Updates
Hwei
- Base armor increased from 18 to 21
Vel’Koz
E – Tectonic Disruption
- Projectile Travel Time: 0.55 seconds (fixed) ⇒ 0.25-0.55 seconds (based on travel distance
- Not So Fast: Vel’Koz’s E now creates its circular ability indicator 0.25 seconds after the ability was cast instead of immediately after casting
We aren’t to sure what else is coming during this patch, and from what we can tell, it’s going to be simple fixes to characters items to allow them to perform better.
League of Legends Patch 14.1 New Skins
- Dragonmancer Fiora (1,350 RP)
- Dragonmancer Kassadin (13,50 RP)
- Dragonmancer Vayne (1,350 RP)
- Dragonmancer Rakan (1,350 RP)
- Prestige Dragonmancer Rakan
League of Legends Patch 14.1 Item Changes
Mage Items
Riftmaker
- Total Cost: 3000 gold
- Item Recipe: Haunting Guise + Fiendish Codex + 800 gold
- 80 Ability Power
- 15 Ability Haste
- 350 Health
- Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage (max 10%). At maximum strength, gain 10% (melee) / 6% (ranged) Omnivamp.
- Void Infusion: Gain 2% of your bonus health as Ability Power.
- Omnivamp updated with the following: Omnivamp heals you for a percentage of damage you deal, with reduced effect (20% effectiveness) on minions and monsters. Additionally, Omnivamp heals you for the full amount with Pet or AOE damage.
Malignance
- Total Cost: 2800 gold
- Item Recipe: Lost Chapter + Fiendish Codex + 700 gold
- 80 Ability Power
- 20 Ability Haste
- 600 Mana
- Scorn: Gain 20 Ability Haste for your Ultimate.
- Hatefog: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (1 per user level) for as long as they are on the burning ground. (Note: Radius increases based on damage done 250 (+2^(Damage Amount/100)) ; with a maximum radius of 550.)
Luden’s Companion
- Total Cost: 3000 gold
- Item Recipe: Lost Chapter + Hextech Alternator + 700 gold
- 90 Ability Power
- 20 Ability Haste
- 600 Mana
- Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.
- Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage.
Stormsurge
- Total Cost: 2900 gold
- Item Recipe: Hextech Alternator + Aether Wisp + 950 gold
- 100 Ability Power
- 10 Magic Penetration
- 5% Movement Speed
- Passive – Stormraider: Dealing 35% of a champion’s maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. 30 second cooldown.
- Passive – Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 120-260 (based on level) (+ 40% AP) (melee) / 90-195 (+ 30% AP) (ranged) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.
Hextech Rocketbelt
- Total Cost: 2500 gold
- Item Recipe: Hextech Alternator + Kindlegem + 600 gold
- 60 Ability Power
- 300 Health
- 15 Ability Haste
- Active – Supersonic: Dash in a target direction, unleashing an arc of magic missiles that deal 175 (+15% AP) magic damage. 40 second cooldown.
Cosmic Drive
- Total Cost: 3000 gold
- Item Recipe: Kindlegem + Aether Wisp + Fiendish Codex + 450 gold
- 80 Ability Power
- 250 Health
- 25 Ability Haste
- 5% Movement Speed
- Unique Passive – Spelldance: Damaging an enemy champion with an Ability grants 25-60 (based on level) movement speed.
Haunting Guise
- Total Cost: 1300 gold
- Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold
- 35 Ability Power
- 200 Health
- Passive – Madness: For each second in combat with enemy champions, deal 2% bonus damage (up to a maximum of 6%).
Hextech Alternator
- Total Cost: 1100 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + 300 gold
- 50 Ability Power
- Passive – Revved: Damaging a champion deals an additional 50-125 (based on level) magic damage. 40 second cooldown.
Liandry’s Torment
- Total Cost: 3000 gold
- Item Recipe: Haunting Guise + Blasting Wand + 850 gold
- 90 Ability Power
- 300 Health
- Passive – Torment: Dealing damage with abilities causes enemies to burn for 2% maximum health magic damage per second for 3 seconds.
- Passive – Suffering: For each second in combat with enemy champions, gain 2% bonus damage (up to a max at 6% bonus damage).
- Damage Cap to Monsters per Second: 100 ⇒ 50
Horizon Focus
- Total Cost: 2700 gold
- Item Recipe: Hextech Alternator + Fiendish Codex + 700 gold
- 90 Ability Power
- 20 Ability Haste
- Passive – Hypershot: When you deal damage with Abilities to champions at 700 range or greater, reveal them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.
- Passive – Focus: When revealing an enemy with Hypershot, reveal all other enemy champions within 1200 range of them for 2 seconds. 30 second cooldown.
Seeker’s Armguard
- Total Cost: 1600 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold
- 45 Ability Power
- 25 Armor
- Active – Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds. The user is prevented from taking any other actions during this time (transforms into Shattered Armguard on use).
Cryptbloom
- Total Cost: 2850 gold
- Item Recipe: Blighting Jewel + Fiendish Codex + 850 gold
- 60 Ability Power
- 10 Ability Haste
- 30% Magic Penetration
- Passive – Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). 60 second cooldown.
Shadowflame
- Total Cost: 3200 gold
- Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold
- 120 Ability Power
- 10 Magic Penetration
- Passive – Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (increased to 30% increased damage for damage over time and pet effects).
Amplifying Tome
- Cost: 435 ⇒ 400 gold
- Ability Power: 20 ⇒ 20 (unchanged)
Blasting Wand
- Cost: 850 gold (unchanged)
- Ability Power: 40 ⇒ 45
Needlessly Large Rod
- Cost: 1250 gold (unchanged)
- Ability Power: 60 ⇒ 70
Zhonya’s Hourglass
- Cost: 3000 ⇒ 3250 gold
- Item Recipe: Needlessly Large Rod + Seeker’s Armguard + 400 gold
- Ability Power: 80 ⇒ 120
- Armor: 45 ⇒ 50
- Ability Haste: 15 ⇒ 0
- Unique Passive – Stasis: Unchanged
Banshee’s Veil
- Cost: 2600 ⇒ 3100 gold
- Item Recipe: Needlessly Large Rod + Verdant Barrier + 50 gold
- Ability Power: 80 ⇒ 120
- Magic Resistance: 45 ⇒ 50
- Ability Haste: 10 ⇒ 0
- Passive – Annul: Grants a Spell Shield that blocks the next enemy Ability. 30 second cooldown. Cooldown is restarted when damage is taken from champions.
Verdant Barrier
- Total Cost: 1000 ⇒ 1800 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + Null-Magic Mantle + 550 gold
- Ability Power: 20 ⇒ 40
- Magic Resistance: 25 ⇒ 30
- Passive – Annul: Grants a Spell Shield that blocks the next enemy Ability. 60 second cooldown. Cooldown is restarted when damage is taken from champions.
Archangel’s Staff
- Total Cost: 3000 gold (unchanged)
- Item Recipe: Needlessly Large Rod + Kindlegem + Tear of the Goddess + 550 gold ⇒ Lost Chapter + Fiendish Codex + Tear of the Goddess + 500 gold
- Ability Power: 70 ⇒ 80
- 20 Ability Haste: 10 ⇒ 20
- Mana 500 ⇒ 600
- Passive – Awe: Gain Ability Power equal to 1% bonus Mana
- Passive – Mana Charge: Strike a target with an Ability to consume a charge and gain 5 mana, doubled if the target is a champion. Grants a maximum of 860 mana at which point this item transforms into Seraph’s Embrace. Gain a new Mana Charge every 8 seconds (maximum of 5 charges).
- This item transforms into Seraph’s Embrace at 360 bonus mana.
Seraph’s Embrace
- Ability Power: 70 ⇒ 80
- Ability Haste: 10 ⇒ 20
- Mana: 860 ⇒ 1000
- REMOVEDHealth: 200 ⇒ 0
- Passive – Awe: Gain Ability Power equal to 2% bonus Mana.
- Passive – Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 250 (+20% current mana) shield for 3 seconds. 90 second cooldown.
Rabadon’s Deathcap
- Total Cost: 3600 gold (unchanged)
- Item Recipe: Needlessly Large Rod + Needlessly Large Rod + 1100 gold (unchanged)
- Ability Power: 120 ⇒ 140
- Unique Passive – Magical Opus: Increase your Ability Power by 40% ⇒ Increase your Ability Power by 35%
Void Staff
- Total Cost: 2800 ⇒ 3000 gold
- Item Recipe: Blighting Jewel + Blasting Wand + 850 gold ⇒ Blighting Jewel + Blasting Wand + 1050 gold
- Ability Power: 65 ⇒ 80
- Magic Penetration: 40% (unchanged)
Rod of Ages
- Total Cost: 2800 ⇒ 2600 gold
- Item Recipe: Blasting Wand + Catalyst of the Aeons + Amplifying Tome + 215 gold ⇒ Blasting Wand + Catalyst of the Aeons + 550 gold
- Ability Power: 60 ⇒ 50
- Health: 400 ⇒ 350
- Mana: 400 ⇒ 300
- This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.
- Passive – Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
- REMOVEDRemoved: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds.
Catalyst of Aeons
- Total Cost: 1300 gold
- Item Recipe: Ruby Crystal + Sapphire Crystal + 550 gold
- Health: 300 ⇒ 350
- Mana: 300 ⇒ 300
- Passive – Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
Lich Bane
- Total Cost: 3000 ⇒ 3100 gold
- Item Recipe: Sheen +Aether Wisp + Fiendish Codex + 550 gold ⇒ Sheen + Hextech Alternator + Aether Wisp + 150 gold
- Ability Power: 85 ⇒ 100
- Ability Haste: 15 (unchanged)
- Bonus Movement Speed: 8% (unchanged)
- Unique Passive – Spellblade: After using an Ability, your next Attack is enhanced with an additional 75% base AD (+ 50% AP) magic damage ⇒ After using an Ability, your next Attack is enhanced with an additional 100% base AD + 50% AP magic damage.
- NEWSpellblade now grants 50% Attack Speed while available.
Nashor’s Tooth
- Total Cost: 3200 ⇒ 3000 gold
- Item Recipe: Recurve Bow + Blasting Wand + Fiendish Codex + 750 gold ⇒ Recurve Bow + Blasting Wand + Fiendish Codex + 550 gold
- Ability Power: 100 ⇒ 90
- Ability Haste: 15 (unchanged)
- Attack Speed: 50% (unchanged)
- Unique Passive – Icathian Bite: Unchanged
Morellonomicon
- Total Cost: 3000 ⇒ 2200 gold
- Item Recipe: Oblivion Orb + Hextech Alternator + Amplifying Tome + 715 gold ⇒ Oblivion Orb + Fiendish Codex + 500 gold
- Ability Power: 90 (unchanged)
- NEWAbility Haste: 15
- REMOVEDMagic Penetration: 10 ⇒ 0
- REMOVEDHealth: 200 ⇒ 0
- Unique Passive – Affliction: Unchanged
Fighter and Diver Items
- Total Cost: 3000 gold
- Item Recipe: Tunneler + Rectrix + Pickaxe + 125 gold
- 65 Attack Damage
- 350 Health
- 5% Movement Speed
- Passive – Skipper: Every fifth basic attack against Champions and Epic Monsters deals 140% (melee) /70% (ranged) base AD (+3.5% maximum health bonus physical damage), increased to 400%/200% (+ 7% maximum health) bonus physical damage against structures.
- Passive – Boarding Party: Nearby allied Siege and Super Minions gain 20-135 (melee, based on level) /10-68 (ranged, based on level) bonus Armor and Magic Resistance.
Blade of the Ruined King
- Total Cost: 3200 gold
- Item Recipe: Vampiric Scepter + Pickaxe + Recurve Bow + 725 Gold
- 40 Attack Damage
- 25% Attack Speed
- 8% Lifesteal
- Passive: Mist’s Edge: Attacks apply an additional 12% (melee) /9% (ranged) enemy current Health physical damage on-hit.
- Passive: Clawing Shadows: Your first basic attack against an enemy champion slows them by 30% for 1 second (15 second cooldown).
Phage
- Total Cost: 1100 gold
- Item Recipe: Ruby Crystal + Longsword + 350 Gold
- 15 Attack Damage
- 200 Health
- Passive: Attacking a unit grants 20 Movement Speed for 2 seconds.
Eclipse
- Total Cost: 2800 gold
- Item Recipe: Pickaxe + Long Sword + Caulfield’s Warhammer + 800 gold
- 70 Attack Damage
- 15 Ability Haste
- Passive – Ever Rising Moon: Hitting a champion with 2 separate attacks or abilities within 1.5 seconds deals 8%/4% max health bonus physical damage and grants you a 160 (+40% bonus AD) (melee)/ 80 (+20% bonus AD) (ranged) shield for 2 seconds (6 second cooldown).
Spear of Shojin
- Total Cost: 3100 gold
- Item Recipe: Pickaxe + Kindlegem + Caulfield’s Warhammer + 525 Gold
- 55 Attack Damage
- 300 Health
- 20 Ability Haste
- Passive: Your Non-Ultimate spells gain 15 Ability Haste.
- Passive: Spell hits grant stacks. Your spells deal 3% increased damage for each stack. (Maximum of 4 stacks)
Ravenous Hydra
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 200 gold
- 70 Attack Damage
- 20 Ability Haste
- 10% Lifesteal
- Active – Ravenous Crescent: Deal 100% total Attack Damage physical damage to nearby enemies within 450 units. This damage applies Lifesteal. 10 second cooldown.
- Passive – Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 350 units of the target hit.
Titanic Hydra
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Tunneller + Ruby Crystal + 600 gold
- 55 Attack Damage
- 550 Health
- Passive – Colossus: Basic attacks deal 4 +1.5% maximum health (melee)/ 3 +1.125% maximum health (ranged) bonus physical damage on-hit to your target and 40 +3% maximum health (melee)/ 30 +2.25% maximum health (ranged) bonus physical damage to other enemies in a cone on-hit. Cleave’s damage also applies to structures.
- Active – Crescent: On your next attack, Cleave will deal 6%(melee)/3%(ranged) maximum Health bonus physical damage to your target and 9%(melee)/4.5%(ranged) maximum Health bonus physical damage for the shockwave.
Tiamat
- Total Cost: 1200 gold
- Item Recipe: Long Sword + Long Sword + 550 gold
- 20 Attack Damage
- Passive – Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
- Active – Crescent: Deal 80% physical damage to nearby enemies within 450 units. 10 second cooldown.
Hearthbound Axe
- Total Cost: 1200 gold
- Item Recipe: Dagger + Longsword + Dagger + 250 gold
- 25% Attack Speed
- 20 Attack Damage
Stridebreaker
- Total Cost: 3100 gold
- Item Recipe: Phage + Pickaxe + Dagger + 825 gold
- 50 Attack Damage
- 20% Attack Speed
- 400 Health
- Active – Breaking Shockwave: Slow nearby enemies by 30% and gain 30% bonus Movement Speed per champion hit that decays over 3 seconds. Can move while casting (15 second cooldown).
- Passive – Temper: Dealing physical damage grants 20 bonus Move Speed for 2 seconds.
Experimental Hexplate
- Total Cost: 3000 gold
- Item Recipe: Tunneler + Noonquiver + 600 gold
- 55 Attack Damage
- 20% Attack Speed
- 300 Health
- Passive: Gain 30 ultimate ability haste.
- Passive: After casting your ultimate, gain 35% attack speed and 15% bonus movement speed for 7 seconds.
Sundered Sky
- Total Cost: 3100 gold
- Item Recipe: Tunneler + Caulfield’s Warhammer + 900 gold
- 55 Attack Damage
- 300 Health
- 15 Ability Haste
- Passive – Lightshield Strike: The first attack against a champion will critically strike and heal for 140% base AD (+6% of missing health).
Tunneler
- Total Cost: 1100 gold
- Item Recipe: Long Sword + Ruby Crystal + 350 gold
- 15 Attack Damage
- 250 Health
Steel Sigil
- Total Cost: 1200 gold
- Item Recipe: Longsword + Cloth Armor + 550 gold
- 15 Attack Damage
- 30 Armor
Wit’s End
- Total Cost: 3200 ⇒ 2800 gold
- Item Recipe: Hearthbound Axe + Null-Magic Mantle + Recurve Bow + 950 gold ⇒ Recurve Bow + Negatron Cloak + Dagger + 900 gold
- Attack Speed: 40% ⇒ 55%
- Magic Resist: 40 ⇒ 50
- REMOVEDAttack Damage: 40 ⇒ 0
- NEWTenacity: 0 ⇒ 20%
- Passive – Fray: Attacks apply 15-80 (based on level) bonus magic damage on-hit and grant the user 20 bonus movement speed for 2 seconds ⇒ Attacks apply 15-80 (based on level) bonus magic damage on-hit
Trinity Force
- Total Cost: 3333 gold (unchanged)
- Item Recipe: Sheen + Hearthbound Axe + + Kindlegem + 733 gold ⇒ Sheen + Phage + Hearthbound Axe + 33 gold
- Attack Damage: 40 ⇒ 45
- Health: 300 (unchanged)
- Attack Speed: 33% (unchanged)
- Ability Haste: 20 (unchanged)
- Passive – Spellblade: After using an Ability, your next Attack is enhanced with additional 200% base AD physical damage on-hit (1.5 (begins after using the empowered attack) second cooldown).
- NEWPassive – Quicken: Attacking a unit grants 20 Move Speed for 2 seconds.
- REMOVEDPassive – Threefold Strikes: Removed
Black Cleaver
- Total Cost: 3100 ⇒ 3000 gold
- Item Recipe: Phage + Kindlegem + Long Sword + 850 Gold ⇒ Phage + Kindlegem + Long Sword + 750 Gold
- Health: 400 (unchanged)
- Attack Damage: 50 ⇒ 55
- Ability Haste: 30 ⇒ 20
- Passive – Carve: Dealing physical damage to an enemy champion reduces their armor by 5%, stacking up to 6 times. ⇒ Dealing physical damage to an enemy champion reduces their armor by 4%, stacking up to 6 times.
- Passive – Rage: Attacking a unit grants 20 Move Speed for 2 seconds. (Note: there is no longer a movement speed correlation between Rage and the number of Carve stacks acquired.)
Sterak’s Gage
- Total Cost: 3000 gold (unchanged)
- Item Recipe: Pickaxe + Phage + Ruby Crystal + 625 gold ⇒ Pickaxe+ Tunneler + Ruby Crystal + 625 gold
- Health: 450 ⇒ 400
- NEWTenacity: 20%
- Passive: Gain bonus Attack Damage equal to 50% base Attack Damage (unchanged)
- Passive: Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds ⇒ Upon taking damage that would reduce you below 30% health, gain a 80% Bonus Health shield, decaying over 4.5 seconds and gain 10% size for 8 seconds.
Tank and Support Tank Items
The following items have been removed: Turbo Chemtank, Radiant Virtue, Gargoyle’s Stoneplate, Aegis of the Legion, Evenshroud, Radiant Virtue, and Lifewell Pendant
Hollow Radiance
- Total Cost: 2800 gold
- Item Recipe: Bami’s Cinder + Spectre’s Cowl + 550 gold
- 600 Health
- 40 Magic Resistance
- 100% Base Health Regeneration
- Passive – Immolate: Taking or dealing damage causes you to begin dealing 10 (+1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect.
- Passive – Desolate: Killing an enemy (non-ward, non-structure) deals 20 (+3.5% bonus health) magic damage in an area around them.
Unending Despair
- Total Cost: 2800 gold
- Item Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold
- 400 Health
- 55 Armor
- 10 Ability Haste
- Passive – Anguish: While in combat with champions, every 7 seconds, deal 30-50 (based on level) (+3% bonus health) magic damage to nearby enemy champions within 650 units, healing for 250% of the damage dealt.
Kaenic Rookern
- Total Cost: 2900 gold
- Item Recipe: Spectre’s Cowl + Negatron Cloak + 750 gold
- 400 Health
- 80 Magic Resistance
- 150% Base Health Regeneration
- Passive – Magebane: After not taking damage from champions for 12 seconds, gain a magic shield for 20% of your maximum health.
Heartsteel
- Total Cost: 3000 gold
- Item Recipe: Giant’s Belt + Crystalline Bracer + Ruby Crystal + 900 gold
- 800 Health
- 200% Base Health Regeneration
- Passive – Colossal Consumption: Charge up a powerful attack against a champion over 3 seconds while within 700 range of them. The charged attack deals 100 (+10% of health from Items) bonus physical damage, and grants you 12% of that value as permanent maximum health. 30 second cooldown per target.
- Passive – Goliath: For each 100 maximum health, gain 3% increased size, up to 30%.
Trailblazer (formerly known as Go Fast with Friends)
- Total Cost: 2400 gold
- Item Recipe: Winged Moonplate + Chain Vest + 700 gold
- 250 Health
- 40 Armor
- 5% Bonus Movement Speed
- Passive – Lead the Way: While moving, build up to 20 bonus Move Speed. At maximum stacks, leave a trail that raises allied champions’ movespeed by 15% of your Movement Speed. Your next Attack discharges built up Move Speed; for Melee champions at top speed, the Attack also Slows the target by 50% for 1 second.
Zeke’s Convergence
- Total Cost: 2200 gold
- Item Recipe: Kindlegem + Glacial Shroud + 500 gold
- 200 Health
- 250 Mana
- 30 Armor
- 20 Ability Haste
- Passive – Convergence: When you cast your Ultimate, gain an ice storm around yourself for 5 seconds. The storm deals 50 magic damage per second and slows enemies inside for 30%. (45 second cooldown)
Locket of the Iron Solari
- Total Cost: 2200 gold
- Item Recipe: Lifewell Pendant + Null-Magic Mantle + 800g ⇒ Kindlegem + Cloth Armor + Null-Magic Mantle + 650 gold
- 200 Health
- 30 Magic Resistance
- 30 Armor
- Ability Haste: 20 ⇒ 10
- Active – Devotion: Grant nearby allies a 200 – 360 (ally level scaling) Shield, decaying over 2.5 seconds (90 second cooldown).
- REMOVEDPassive – Consecrate: Passively grant nearby allies armor and magic resistance
Warmog’s Armor
- Total Cost: 3000 ⇒ 3100 gold
- Item Recipe: Giant’s Belt + Crystalline Bracer + Kindlegem + 500 gold ⇒ Giant’s Belt + Crystalline Bracer + Winged Moonplate + 600 gold
- Health: 800 ⇒ 750
- Base Health Regeneration: 200% (unchanged)
- NEWMovement Speed: 5%
- REMOVEDAbility Haste: 10 ⇒ 0
- Passive – Warmog’s Heart: If you have at least 1100 bonus health, restore health per second if damage hasn’t been taken within 6 seconds (3 seconds for non-Champions) ⇒ If you have at least 1300 bonus health, restore health per second and gain 10% Movement Speed if damage hasn’t been taken within 6 seconds (3 seconds for non-Champions)
Jak’Sho the Protean
- Total Cost: 3200 gold
- Item Recipe: Aegis of the Legion + Kindlegem + Ruby Crystal + 800 gold ⇒ Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold
- Health: 400 ⇒ 300
- Armor: 30 ⇒ 50
- Magic Resistance: 30 ⇒ 50
- REMOVEDAbility Haste: 20 ⇒ 0
- Passive – Voidborn Resilience: For each second in champion combat, gain a stack, up to a maximum of 5 stacks. At maximum stacks become empowered, increasing your bonus resists by 30% until end of combat.
Dead Man’s Plate
- Total Cost: 2900 gold (unchanged)
- Item Recipe: Winged Moonplate + Chain Vest + Ruby Crystal + 1100 gold (unchanged)
- Health: 300 (unchanged)
- Armor: 45 (unchanged)
- Movement Speed: 5% (unchanged)
- Passive – Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage. At maximum stacks, the target is also slowed by 50% ⇒ While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage
- NEWPassive – Unsinkable: The strength of movement slowing effects on you is reduced by 25%.
`Randuin’s Omen
- Total Cost: 2700 gold (unchanged)
- Item Recipe: Warden’s Mail + Giant’s Belt + 800 gold (unchanged)
- Health: 400 (unchanged)
- Armor: 60 ⇒ 55
- Passive – Rock Solid: Every first incoming instance of post-mitigation basic attack damage is reduced by 5 (+3.5 per 1000 maximum health), maximum 20% reduction per attack. (unchanged)
- Passive – Critical Resilience: Critical Strikes deal 25% less damage to you ⇒ Critical Strikes deal 30% less damage to you.
`Force of Nature
- Total Cost: 2800 gold (unchanged)
- Item Recipe: Negatron Cloak + Winged Moonplate + Ruby Crystal + 700 gold (unchanged)
- Health: 400 (unchanged)
- Magic Resistance: 60 ⇒ 55
- Movement Speed: 5% (unchanged)
- Passive – Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (up to a maximum of 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. One spell can add a new stack of Steadfast every 1 second.
- Dissipate: While at 8 stacks of Steadfast, gain 70 Magic Resist and 10% increased Movement Speed.
Iceborn Gauntlet
- Total Cost: 3000 ⇒ 2600 gold
- Item Recipe: Sheen + Kindlegem + Chain Vest + 700 gold ⇒ Sheen + Ruby Crystal + Chain Vest + 600 gold
- Health: 400 ⇒ 300
- Armor: 50 (unchanged)
- Ability Haste: 20 ⇒ 15
- Passive – Spellblade: After using an ability, your next attack is enhanced with an additional 100% base Attack Damage physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are also Slowed by 15% (+4% per 1000 health) [melee] / 10% (+2% per 1000 health) [ranged]. Your primary target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 (begins after using the empowered attack) second cooldown) ⇒ After using an ability, your next attack is enhanced with an additional 100% base Attack Damage physical damage and creates a frost field for 2 seconds. Enemies that move across the field are also Slowed by 20% (+ 4% per 1000 health) [melee] / 10% (+ 2% per 1000 health) [ranged]
Winter’s Approach / Fimbulwinter
- Total Cost: 2600 ⇒ 2400 gold
- All other stats unchanged
Sunfire Aegis
- Total Cost: 2700 gold (unchanged)
- Item Recipe: Bami’s Cinder + Chain Vest + 900 gold (unchanged)
- Health: 500 ⇒ 450
- Armor: 50 (unchanged)
- Unique Passive – Immolate: Taking or dealing damage causes you to begin dealing 15 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase ⇒ Taking or dealing damage causes you to begin dealing 12 (+ 1.75% bonus health) magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect. Damaging champions or epic jungle monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds, stacking up to 6 times for a total 60% increase
Knight’s Vow
- Total Cost: 2200 gold (unchanged)
- Item Recipe: Lifewell Pendant + Crystalline Bracer + 350 gold ⇒ Kindlegem + Chain Vest + 600 gold
- Health: 350 ⇒ 300
- Armor: 25 ⇒ 45
- Ability Haste: 15 (unchanged)
- REMOVEDBase Health Regeneration: 125% ⇒ 0
- Passive/Active: Unchanged
Frozen Heart
- Total Cost: 2700 ⇒ 2300
- Item Recipe: Warden’s Mail + Glacial Buckler + 400 gold
- Armor: 90 ⇒ 70
- Ability Haste: 20 (unchanged)
- Mana: 400 (unchanged)
- Unique Passive – Rock Solid and Winter’s Caress: Unchanged
League of Legends Patch 14.1 Runes
Triple Tonic
- At level 3, gain an Elixir of Avarice.
- Elixir of Avarice: On use, gain 5 true damage on-hit against minions for 60 seconds. At the end of this effect, gain 40 gold.
- At level 6, gain an Elixir of Force.
- Elixir of Force: On use, gain 20 Adaptive Force for 60 seconds.
- At level 9, gain an Elixir of Skill.
- Elixir of Skill: On use, gain a skill point. (Note: This does not grant a level or modify the rules around adding skill points into abilities)
League of Legends Patch 14.1 Bug Fixes
QoL Changes
- Trinket wards have been updated to display the same visual effects as control wards when placing them. This is intended to further clarify the range that wards cover, especially with the terrain changes releasing this patch.
- Qiyana R knockback duration has been increased slightly to reduce chances of R knockback not overlapping with wall stun.
- Neeko R knockup will no longer move enemies outside of the stun range.
- Shaco’s R clone will now mirror spell animations and recall visuals.
- The amount of time required for Jarvan IV to reactivate his ultimate to lower the walls has been reduced from 1 to 0.75 seconds.
- Sylas’ passive attacks are now single target for primary targets for the purposes of other systems. For example, this will let him proc Press the Attack or kill Yorick Ghouls while his passive is available.
- Fixed a bug that caused Dark Harvest and Heartsteel to reveal Neeko when she’s disguised.
Bugfixes
- Mordekaiser R will no longer bring Akali Shroud with her through dimensions.
- Qiyana’s W > Q fast buffer no longer sends her Q towards the 0,0,0 map coordinate.
- Shaco’s R Clone will spawn with the same mana as Shaco and copy jungle mana regeneration (if he is a jungler)
- Kog’Maw’s W no longer cancels his auto attacks when the W buff ends.
- Fixed a bug that caused Fizz’s R water VFX to not show for the Fizz player.
- Fixed a bug that caused Hwei’s EW to expire before reaching a moving target.
- Fixed a bug that caused Neeko’s W to scale with ultimate ability haste.
- Fixed a bug that caused Hwei to cast a different ability from the same subject if his previous cast was interrupted by an item usage.
- Fixed a bug that sometimes caused Hecarim’s E to critically strike with 0% critical strike chance.
- Fixed a bug that caused Hwei’s subjects to go on cooldown after certain rapid button press combinations.
- Fixed a bug that sometimes caused Hwei to cast a different spell than the one he input while move casting.
- Fixed a bug that caused Viego’s R to be replaced with Hwei’s R upon possessing him.
- Fixed a bug that caused Janna’s allies to be able to receive bonus movement speed from her passive while Janna is dead.
- Fixed a bug that caused Spear of Shojin’s passive to apply to Ultimate abilities.
Cosmetic Bugfixes
- Bewitching Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns with her Base indicator visibility.
- Faerie Court Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns with her Base indicator visibility.
- Lunar Beast Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns with her Base indicator visibility.
- Prestige Lunar Beast Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns with her Base indicator visibility.