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      Turtle BeachNovember 30, 2022

      League of Legends 12.23 Patch Notes: Release Date, Champion Changes And New Skins

      Winter is coming!

      League of Legends next update, patch 12.23, is coming in mid-November as we prepare for pre-season.

      This next update will introduce the Winterblessed skins and Riot will be making another change to the game following the pre-season update.

      Here’s what’s new in update 12.23 for LoL.

      Release Date

      Patch update 12.22 will arrive on the 15th of November 2022.

      Champion Updates

      Champion Buffs

      • Zeri
        • A lot of base stat adjustments
        • Q
          • Range
            • 825>750
          • Early damage increased by a lot
        • W
          • Damage type
            • Magic>Physical
          • Cast time now has a floor instead of always being reduced with AS
          • Wall-beam cast delay
            • 0.75s>0.85s
        • E
          • For the next 5s, Zeri's Burst fire does an additional magic damage to the first enemy on-hit and pierce targets (no longer an ammo system)
          • Bonus Magic Damage
            • 20/22/24/26/28 (+20% AP)(+12% bonus AD)
          • Deals up to 65% bonus damage based on Critical Strike Chance
          • Pierce Damage falloff
            • 60/70/80/90/100%>80/85/90/95/100%
        • R
          • Bonus Magic Damage On-hit removed
          • Cast damage increased
          • If R hits at least one champion, Zeri gains 10% move speed, 30% attack speed and chain shots for 5s. Hitting champions refreshes this buff by 1.5s (up to 5s total).
          • Hitting champions grants Zeri stack (3 per crit) of Overcharge for 1.5s Zeri gains 0.5% MS for each stack of Overcharge (stacking infinitely)
      • Sion
        • Base Mana
          • 330>400
        • Mana Growth
          • 42>52
        • Q
          • Base Damage
            • 30/50/70/90/110>40/60/80/100/120
      • Cho'Gath
        • P
          • Mana Restore
            • 3.5-7.75>5-10
        • W
          • Base damage
            • 75/125/175/225/275>80/135/190/245/300
        • R
          • Cooldown
            • 80>80/70/60
      • Amumu
        • Health Growth
          • 89>100
        • Q
          • Mana Cost
            • 30/35/40/45/50>40/45/50/55/60
        • E
          • Base Damage
            • 85/110/135/160/185>80/110/140/170/200
        • W
          • Base Damage per second
            • 12/16/20/24/28(+1/1.15/1.3/1.45/1.6% of targets Max HP)>12/16/20/24/28(+1/1.25/1.5/1.75/2% of targets Max HP)
      • Shadow Kayn
        • P
          • Damage
            • 8-30%>13-40%
        • E
          • Heal Ratio
            • 35% bonus AD<45% bonus AD
      • Maokai
        • P
          • Healing
            • 4/4.75/5.5/6.25% based on R Rank) Max HP>4/5/7%
        • Q
          • Cooldown
            • 15/13.5/12/10.5/9>14/12.5/11/9.5/8
      • Zac
        • Q
          • Base Damage
            • 40/55/70/85/100 (+2.5% of Zac's Max Health)>40/55/70/85/100 (+4% of Zac's Max Health)
      • Tahm Kench
        • P
          • Damage
            • 8-60 (+3% bonus HP)>8-60 (+3% bonus HP) (+2% AP per 100 bonus HP)
        • Q
          • AP Ratio
            • 90%>100%
          • Self Heal Missing HP Ratio
            • 3-5%>5-7%
        • W
          • AP Ratio
            • 100%>125%
        • E
          • % Damage Stored [Alone II Near Ally]
            • 13-45% II 40-50%>>>15-47 II 42-50%
        • R
          • % Health Damage AP Ratio
            • 5% per 100 AP>7% per 100 AP
          • Shield Duration
            • 2.5s after Devour ends>Unlimited, but decays by 200 per second after Devour ends until gone
      • Malphite
        • W
          • On-hit Damage
            • 30/45/60/75/90 (+20% AP (+10% Armor)>30/45/60/75/90 (+20% AP (+15% Armor)
          • Cone Damage
            • 15/25/35/45/55 (+30% AP) (+15% Armor)>20/30/40/50/60 (+30% AP) (+25% Armor)
          • Damage
            • 60/95/130/165/200 (+60% AP) (+30% Armor)>70/110/150/190/230 (+60% AP) (+40% Armor)

      Champion Nerfs

      • Yuumi
        • P
          • Cooldown
            • 14-6 (based on level)>18-6 (based on level)
        • R
          • Root duration
            • 1.75s>12.5s
      • Syndra
        • W
          • Bonus Damage
            • 15% (1.5% per 100AP)>12% (+2% per 100AP)
        • E
          • AP Ratio
            • 55%>45%
          • Cooldown
            • 15s>17s
      • Mordekaiser
        • P
          • Procs on all monster hits>procs on large monster hits
        • Monster Cap
          • 180 at all levels>28-164
      • Shyvana
        • E
          • On-hit damage
            • 3.5% of target's max hp>3% of target's max hp
      • Trundle
        • Base attack speed
          • 0.67>0.60
        • R
          • Damage based on the target's maximum health
            • 20/27.5/35%>20/25/30%
      • Lilliia
        • Q
          • Base Damage
            • 70-190>80-160

      Champion Adjustments

      • Kassadin
      • Dr Mundo
      System Changes And Items
      • Sunfire Aegis (Buff)
        • Combine Cost
          • 1000>900
        • Total Cost
          • 2800>2700
        • Health
          • 400>500
      • Revenous Hydra (Nerf)
        • Omnivamp from full stacks
          • 4%>0%
        • Splash Damage
          • 60%/30%>50%/25%
      • Jungle Adjustments
      Bug Fixes & QoL
      • TBC
      New Skins

      Winterblessed

      • Winterblessed Zoe
      • Winterblessed Swain
      • Winterblessed Shaco
      • Winterblessed Zilean
      • Witnerblessed Warwick

      Ashen Graveknight

      • Ashen Graveknight Mordekaiser

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