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Dragonslayer

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League of Legends next update, patch 11.21, is now live!

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Following the 11.20 update, we'll see how the previous changes affected the game and whether Riot need to make some changes in it's next one. With Worlds underway, we imagine changes won't be as dramatic as we enter the final months of Season 11.

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But, Halloween is arriving with a potential Harrowing event on the cards and new Dragon Skins being available!

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Here’s what’s new in update 11.21 for LoL.

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\n \n Release Date\n \n
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The 11.21 update will arrive in League of Legends on Wednesday 20th October 2021.

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Here’s roughly when you can expect the update to roll out:

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    \n
  • 3 am PT (NA servers)
  • \n
  • 5 am GMT (EUW servers)
  • \n
  • 3 am CET (EUNE servers)
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\n \n \n \n \n \"\"\n \n \n \n \n \n \n \n
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\n \n Champion Updates\n \n
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\n \n \n \"\"\n \n \n \n \n \n
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\n \n Champion Buffs
\n \n

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\n
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    \n
  • \nViego\n
      \n
    • Q total AD Ratio: Now 70% from 60%
    • \n
    • W Self Slow: decreased to 10% from 15%
    • \n
    • R Crit Ratio increased to 100% from 75%
    • \n
    \n
  • \n
  • \nTeemo\n
      \n
    • Q Cooldown: reduced to 7s from 8s
    • \n
    • Q Blind duration increased to 2/2.25/2.5/2.75/3s from 1.5/1.75/2/2.25/2.5s
    • \n
    • Q missile speed increased to 2500 from 1500
    • \n
    \n
  • \n
  • \nLux\n
      \n
    • AS/lvl increased to 2% from 1%
    • \n
    • P Mark duration: extends if a basic attack is in flight or R is being cast
    • \n
    • E damage: increased to 70/120/170/220/270 (+70% AP) from 60/110/160/210/260 (+65% AP)
    • \n
    • R CD: increased to 60/50/40s from 80/60/40s
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    \n
  • \n
  • \nXayah\n
      \n
    • Move speed increased to 330 from 325
    • \n
    • Q Cooldown: increased to 10/8.5/7/5.5/4
    • \n
    \n
  • \n
  • \nJinx\n
      \n
    • P total AS: increased to 25% from 15%
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    • E Cast range: increased to 925 from 900
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    • R CD: increased to 75/65/55s from 90/75/60s
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  • \n
  • \nSion\n
      \n
    • W Shield ratio: 11/12/13/14/15% Max HP from 8/9/10/11/12% Max HP
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\n \n Champion Nerfs
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  • \nQuinn\n
      \n
    • W Bonus AS decreased to 20/30/40/50/60% from 20/35/50/75/80%
    • \n
    \n
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  • \nGraves\n
      \n
    • E Armor: decreased to 4/7/10/13/16 from 6/9/12/15/18
    • \n
    \n
  • \n
  • \nAkshan\n
      \n
    • E damage per shot decreased to 30/45/60/75/90 from 30/50/70/90/110
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  • \n
  • \nKarthus (Bot)\n
      \n
    • E Mana refund decreased to 15/25/35/45/55 from 10/17/34/41/48
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    \n
  • \n
  • \nMiss Fortune\n
      \n
    • Base Mana decreased to 300 from 325.84
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    • W Mana cost increased to 45 from 30
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\n \n Champion Changes And Adjustments
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Rengar is getting a big change at some point in the future, thanks to RiotPhlo. These changes were added to the PBE in mid-August, but the release date isn't finalised. According to @RiotPhlox \"Rengar’s getting some deep rescripting/cleanup right now which should squash a lot of bugs, but it’ll take a fair bit of time to finish up. I’m sinking any spare time I’ve got from preseason into Rengar and I'll let y'all know when we've locked down his patch date.\"

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    \n
  • \nRengar (These are detailed by @RiotPhlox and may not arrive in the next update)\n
      \n
    • \nUnseen Predator (P):\n
        \n
      • Max Ferocity Stacks: 3>4 (reverted)
      • \n
      • [MODIFIED]: Whenever Rengar eaches 0 ferocity his next leap generates 1 ferocity
      • \n
      • Ferocity Falloff Time: 8>10
      • \n
      • Empowered Cast MS Duration: 1.5s>3s
      • \n
      • Empowered Cast MS: 30/40/50%> 20/25/30%
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      • Bonetooth Forgiveness Timer: 1.5s>3s
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    • \n
    • \nBattle Roar (W):\n
        \n
      • Rengar roars, dealing 50 magic damage to nearby enemies and grants 10 Armor and Magic Resist for four seconds, increased by 50% for each Champion or Large Monster hit.
      • \n
      • Max Ferocity: Deals 50 magic damage, restores 50% of the damage taken in the last 1.5 seconds as Health and additionally cleanses Rengar of crowd control
      • \n
      \n
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    • \nBola Strike (E)\n
        \n
      • [NEW]: No cast time when leaping
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      • [NEW] Reveals enemies for 2 seconds
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    • \nThrill of the Hunt (R):\n
        \n
      • Camo Windup Delay 2s>1s
      • \n
      \n
    • \n
    • Ironspike/Stridebreaker/Goredrinker now properly play the Q animation if cast soon after casting Q.
    • \n
    • Fixed bug with E castime not being synced up to jump
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  • \n
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Syndra has also ben confirmed to get a complete VFX overhaul:

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    \n
  • Base: Complete overhaul
  • \n
  • Justicar: Complete overhaul, should finally be readable
  • \n
  • Atlantean: Minimal changes
  • \n
  • Queen of Diamonds: Uses base changes
  • \n
  • Snow Day: Pretty big changes, mainly aimed at mirroring base’s and cleaning up the noise
  • \n
  • SKT T1: Mirroring base changes and added subtle SKT T1 logo in “E” cone
  • \n
  • Star Guardian: Minimal changes
  • \n
  • Pool Party: Minimal tweaks
  • \n
  • Withered Rose: No changes
  • \n
  • Bewitching: No changes
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\n \n Items\n \n
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  • \nIronspike Whip (Buf)\n
      \n
    • \n
        \n
      • 100% Base AD from 75%
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  • \n
  • \nGoredrinker (Nerf)\n
      \n
    • Active damage changed to 175% Base AD from 100% total AD
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    • HP/5: Decreased to 0 from 150%
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    • NEW: 8% Omnivamp - Spite passive removed
    • \n
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  • \n
  • \nStridebreaker (Adjustment)\n
      \n
    • Attack damage reduced to 50
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    • \nHalting slash increased to 175% base AD\n
        \n
      • \nDreamshatter\n
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        • Attack damage increased to 60
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        • Halting slash increased to 175% Base AD
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\n \n Rune Changes\n \n
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  • \nIngenious Hunter (Buff)\n
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    • Base item haste increased to 20 from 10
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    • Item haste per stack increased to 6 from 5
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    • Max item haste at full stacks reduced to 50
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  • \nHealth Rune Stat Shard (Buff)\n
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    • Health increased to 15-140 from 15-90
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  • \nGuardian (Nerf)\n
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    • Shield decreased to 50-130 from 70-150
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  • \nConquerer (Nerf)\n
      \n
    • Adaptive per stack decreased to 2.4 from 2.5
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    • Buff duration decreased to 4s from 6s
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  • \nRavenous Hunter\n
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    • Omnivamp perk stack reduced to 1.2% from 1.5%
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    • Max Omnivamp at full stacks reduced to 6% from 7.5%
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\n \n QOL Changes\n \n
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Starting this patch, /all chat will be disabled in matchmade queues in a few regions. Since our original announcement, response has varied between regions, so we're shifting our approach and only disabling /all chat where players were most receptive to trying it out. This test will last for two patches.

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\n \n Bug Fixes\n \n
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    \n
  • Syndra's spell effects have gotten a major visual update for several of her skins, including base!
  • \n
  • Singed's base voice lines have been remastered to sound clearer and cleaner. Muhahahaha.
  • \n
  • Kindred's Wolf has been fixed to animate with Lamb while emoting~
  • \n
  • Warwick will now properly sense low health enemies who took damage while he was dead
  • \n
  • Fixed a bug where Aurelion Sol's Q - Starsurge visual effects would go out of sync from its hitbox as it grew
  • \n
  • Fixed a bug where Nasus's Q - Siphoning Strike did not deal damage to traps (such as Teemo's R - Noxious Trap and Nidalee's W - Bushwack)
  • \n
  • Fixed a bug where Gangplank's Q - Parrrley still healed for 20% instead of 10% from Fleet Footwork
  • \n
  • Fixed a bug where some abilities (such as Ezreal's Q - Mystic Shot) did not count toward the stacking effect of Mortal Reminder's passive
  • \n
  • Akshan's E - Heroic Swing will get interrupted properly when he goes into stasis (such as via Zhonya's Hourglass or Guardian Angel)
  • \n
  • Shard of True Ice will correctly reduce minion gold if its user has farmed more than 20 minions per 5 minutes
  • \n
  • The following abilities will now trigger spell effects (such as Luden's Tempest or Muramana) when dealing damage: Blitzcrank's E - Power Fist, Camille's Q - Precision Protocol, Darius' W - Crippling Strike, Dr. Mundo's E - Blunt Force Trauma, Garen's Q - Decisive Strike, Hecarim's E - Rampage, Illaoi's W - Harsh Lesson, Jax's W - Empower, Shyvana's Q - Twin Bite, Trundle's Q - Chomp, Vayne's Q - Tumble, Wukong's Q - Crushing Blow, and Yorick's Q - Last Rites
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\n \n New Skins\n \n
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\n \n Dragonmancer Skins
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  • Lagoon Dragon Kai'sa
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  • Tranquility Dragon Karma
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  • Steel Dragon Thresh
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  • Duality Dragon Volibear
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  • Duality Dragon Volibear Prestige Edition (2000 Event Tokens)
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  • Dream Dragon Yasuo
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  • Truth Dragon Yasuo
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Turtle BeachOctober 20, 2021

League of Legends 11.21 Patch Notes: Release Date, Champion Changes And New Skins

Dragonslayer

League of Legends next update, patch 11.21, is now live!

Following the 11.20 update, we'll see how the previous changes affected the game and whether Riot need to make some changes in it's next one. With Worlds underway, we imagine changes won't be as dramatic as we enter the final months of Season 11.

But, Halloween is arriving with a potential Harrowing event on the cards and new Dragon Skins being available!

Here’s what’s new in update 11.21 for LoL.

Release Date

The 11.21 update will arrive in League of Legends on Wednesday 20th October 2021.

Here’s roughly when you can expect the update to roll out:

  • 3 am PT (NA servers)
  • 5 am GMT (EUW servers)
  • 3 am CET (EUNE servers)
Champion Updates

Champion Buffs

  • Viego
    • Q total AD Ratio: Now 70% from 60%
    • W Self Slow: decreased to 10% from 15%
    • R Crit Ratio increased to 100% from 75%
  • Teemo
    • Q Cooldown: reduced to 7s from 8s
    • Q Blind duration increased to 2/2.25/2.5/2.75/3s from 1.5/1.75/2/2.25/2.5s
    • Q missile speed increased to 2500 from 1500
  • Lux
    • AS/lvl increased to 2% from 1%
    • P Mark duration: extends if a basic attack is in flight or R is being cast
    • E damage: increased to 70/120/170/220/270 (+70% AP) from 60/110/160/210/260 (+65% AP)
    • R CD: increased to 60/50/40s from 80/60/40s
  • Xayah
    • Move speed increased to 330 from 325
    • Q Cooldown: increased to 10/8.5/7/5.5/4
  • Jinx
    • P total AS: increased to 25% from 15%
    • E Cast range: increased to 925 from 900
    • R CD: increased to 75/65/55s from 90/75/60s
  • Sion
    • W Shield ratio: 11/12/13/14/15% Max HP from 8/9/10/11/12% Max HP

Champion Nerfs

  • Quinn
    • W Bonus AS decreased to 20/30/40/50/60% from 20/35/50/75/80%
  • Graves
    • E Armor: decreased to 4/7/10/13/16 from 6/9/12/15/18
  • Akshan
    • E damage per shot decreased to 30/45/60/75/90 from 30/50/70/90/110
  • Karthus (Bot)
    • E Mana refund decreased to 15/25/35/45/55 from 10/17/34/41/48
  • Miss Fortune
    • Base Mana decreased to 300 from 325.84
    • W Mana cost increased to 45 from 30

Champion Changes And Adjustments

Rengar is getting a big change at some point in the future, thanks to RiotPhlo. These changes were added to the PBE in mid-August, but the release date isn't finalised. According to @RiotPhlox "Rengar’s getting some deep rescripting/cleanup right now which should squash a lot of bugs, but it’ll take a fair bit of time to finish up. I’m sinking any spare time I’ve got from preseason into Rengar and I'll let y'all know when we've locked down his patch date."

  • Rengar (These are detailed by @RiotPhlox and may not arrive in the next update)
    • Unseen Predator (P):
      • Max Ferocity Stacks: 3>4 (reverted)
      • [MODIFIED]: Whenever Rengar eaches 0 ferocity his next leap generates 1 ferocity
      • Ferocity Falloff Time: 8>10
      • Empowered Cast MS Duration: 1.5s>3s
      • Empowered Cast MS: 30/40/50%> 20/25/30%
      • Bonetooth Forgiveness Timer: 1.5s>3s
    • Battle Roar (W):
      • Rengar roars, dealing 50 magic damage to nearby enemies and grants 10 Armor and Magic Resist for four seconds, increased by 50% for each Champion or Large Monster hit.
      • Max Ferocity: Deals 50 magic damage, restores 50% of the damage taken in the last 1.5 seconds as Health and additionally cleanses Rengar of crowd control
    • Bola Strike (E)
      • [NEW]: No cast time when leaping
      • [NEW] Reveals enemies for 2 seconds
    • Thrill of the Hunt (R):
      • Camo Windup Delay 2s>1s
    • Ironspike/Stridebreaker/Goredrinker now properly play the Q animation if cast soon after casting Q.
    • Fixed bug with E castime not being synced up to jump

Syndra has also ben confirmed to get a complete VFX overhaul:

  • Base: Complete overhaul
  • Justicar: Complete overhaul, should finally be readable
  • Atlantean: Minimal changes
  • Queen of Diamonds: Uses base changes
  • Snow Day: Pretty big changes, mainly aimed at mirroring base’s and cleaning up the noise
  • SKT T1: Mirroring base changes and added subtle SKT T1 logo in “E” cone
  • Star Guardian: Minimal changes
  • Pool Party: Minimal tweaks
  • Withered Rose: No changes
  • Bewitching: No changes
Items
  • Ironspike Whip (Buf)
      • 100% Base AD from 75%
  • Goredrinker (Nerf)
    • Active damage changed to 175% Base AD from 100% total AD
    • HP/5: Decreased to 0 from 150%
    • NEW: 8% Omnivamp - Spite passive removed
  • Stridebreaker (Adjustment)
    • Attack damage reduced to 50
    • Halting slash increased to 175% base AD
      • Dreamshatter
        • Attack damage increased to 60
        • Halting slash increased to 175% Base AD
Rune Changes
  • Ingenious Hunter (Buff)
    • Base item haste increased to 20 from 10
    • Item haste per stack increased to 6 from 5
    • Max item haste at full stacks reduced to 50
  • Health Rune Stat Shard (Buff)
    • Health increased to 15-140 from 15-90
  • Guardian (Nerf)
    • Shield decreased to 50-130 from 70-150
  • Conquerer (Nerf)
    • Adaptive per stack decreased to 2.4 from 2.5
    • Buff duration decreased to 4s from 6s
  • Ravenous Hunter
    • Omnivamp perk stack reduced to 1.2% from 1.5%
    • Max Omnivamp at full stacks reduced to 6% from 7.5%
QOL Changes

Starting this patch, /all chat will be disabled in matchmade queues in a few regions. Since our original announcement, response has varied between regions, so we're shifting our approach and only disabling /all chat where players were most receptive to trying it out. This test will last for two patches.

Bug Fixes
  • Syndra's spell effects have gotten a major visual update for several of her skins, including base!
  • Singed's base voice lines have been remastered to sound clearer and cleaner. Muhahahaha.
  • Kindred's Wolf has been fixed to animate with Lamb while emoting~
  • Warwick will now properly sense low health enemies who took damage while he was dead
  • Fixed a bug where Aurelion Sol's Q - Starsurge visual effects would go out of sync from its hitbox as it grew
  • Fixed a bug where Nasus's Q - Siphoning Strike did not deal damage to traps (such as Teemo's R - Noxious Trap and Nidalee's W - Bushwack)
  • Fixed a bug where Gangplank's Q - Parrrley still healed for 20% instead of 10% from Fleet Footwork
  • Fixed a bug where some abilities (such as Ezreal's Q - Mystic Shot) did not count toward the stacking effect of Mortal Reminder's passive
  • Akshan's E - Heroic Swing will get interrupted properly when he goes into stasis (such as via Zhonya's Hourglass or Guardian Angel)
  • Shard of True Ice will correctly reduce minion gold if its user has farmed more than 20 minions per 5 minutes
  • The following abilities will now trigger spell effects (such as Luden's Tempest or Muramana) when dealing damage: Blitzcrank's E - Power Fist, Camille's Q - Precision Protocol, Darius' W - Crippling Strike, Dr. Mundo's E - Blunt Force Trauma, Garen's Q - Decisive Strike, Hecarim's E - Rampage, Illaoi's W - Harsh Lesson, Jax's W - Empower, Shyvana's Q - Twin Bite, Trundle's Q - Chomp, Vayne's Q - Tumble, Wukong's Q - Crushing Blow, and Yorick's Q - Last Rites
New Skins

Dragonmancer Skins

  • Lagoon Dragon Kai'sa
  • Tranquility Dragon Karma
  • Steel Dragon Thresh
  • Duality Dragon Volibear
  • Duality Dragon Volibear Prestige Edition (2000 Event Tokens)
  • Dream Dragon Yasuo
  • Truth Dragon Yasuo

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