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Nick FarrellOctober 8, 2024

Destiny 2 Episode Revenant: All Exotic Buffs and Nerfs

Destiny 2 has consistently been one of the most played live service games throughout the years, and as players embark on Episode Revenant, there's some ne content to explore.

Some of this new content comes in the form of patch notes, and there's some major changes coming to exotics. 

Here's what you need to know. 

Destiny 2 Episode Revenant: All Exotic Buffs and Nerfs  

The brand new Destiny 2 patch has gave players some new content to dabble in, alongside some major changes to weapon crafting among other aspects.

Exotics have received some major changes this time around, and players can expect the following changes. 

Hunter

Lucky Pants

  • Now provides movement bonuses including increased slide distance and sprint speed when a Hand Cannon is equipped.
  • Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just when the Illegally Modded Holster buff is active.
  • No longer requires the Hand Cannon to be matched to the Super damage type or Kinetic to receive the PvE damage buff.
  • Out of Luck cooldown will only trigger if you reach seven stacks of the PvE damage buff before swapping off the weapon or time expires.
  • Maximum damage has been decreased from 600% to 450%.

Young Ahamkara’s Spine

  • Once again provides Tripmine Grenade energy on ability hits instead of final blows.
    • Provides +33% grenade energy in PvE and +8% in PvP.

Blight Ranger

  • Added the ability to cancel your Arc Staff super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
    • Damage dealt by this effect scales based on the number of projectiles reflected prior to cancelling.
  • No longer creates Orbs of Power when reflecting projectiles with Arc Staff.
    • Reflecting projectiles now instead directly refunds Super energy, extending the duration of your Super.

Raiju's Harness

  • Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
    • Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies. Defeating Arc debuffed targets grants a small amount of Gathering Storm energy.

Relativism

  • Spirit of the Synthoceps
    • Reduced the melee damage bonus provided when both Bionic Enhancements and Stylish Executioner are active by 50%.

Titan

Icefall Mantle

  • ou now gain a stack of Frost Armor for rapid Stasis final blows.
  • Each time you gain a stack of Frost Armor from any source you will heal for a small amount.
  • The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, instead of its custom overshield.
    • You will also immediately heal for each stack that gets added.
    • It no longer prevents sprinting or jump abilities, and it now works when Thruster is equipped.
    • Class ability energy now begins to recharge immediately after using Icefall Mantle's class ability.
    • The burst of Stasis energy from the class ability now freezes combatants and slows players.
  • No longer provides bonus Stasis weapon damage.
  • Now requires a Stasis Super to be equipped to benefit from its Exotic effects.

Cadmus Ridge Lancecap

  • Removed the Stasis weapon requirement.Now any final blows or rapid precision hits while behind a rally barricade (and with a Stasis Super equipped) will create a Diamond Lance near you.
  • Directly hitting any powerful combatant with a Diamond Lance will now create three Stasis crystals (previously only bosses and vehicles would create additional crystals).

Ursa Furiosa & Spirit of the Bear

  • Increased maximum Super energy gain for Unbreakable in PvE from 15% to 20%.
  • Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10%.

Cuirass of the Falling Star

  • Melee final blows while amplified now grant Super energy.
  • Reduced the damage bonus from Cuirass to Thundercrash from 2x to 1.55x.
    • This keeps the overall damage similar to what it was previously.
  •  Replaced the overshield after impact with damage resistance (50% in PvE and 10% in PvP).

Peacekeepers

  • Dealing damage to combatants with an SMG increases SMG damage for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer.

Mask of the Quiet One

  • Rapid final blows and final blows while at critical health will now grant Devour.
    • This effect requires a Void Super to be equipped.

Stoicism

  • Spirit of the Horn
    • Activating Thruster leaves a ball of Solar energy behind, exploding and applying scorch to enemies caught in the blast.
  • Spirit of Alpha Lupi
    • Activating Thruster heals you and nearby allies.
  • Spirit of Hoarfrost
    • Activating Thruster spawns a pair of Stasis crystals.

Warlock

Ballidorse Wrathweavers

  • djusted the Hearts of Ice perk to increase the Shatter damage of targets frozen by Shadebinder Super projectiles by 100%, regardless of who breaks them out.
  • Added "Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Super energy," ranges in potency based on how many allies it is granted to.

Skull of Dire Ahamkara

  • Added "Weapon defeats while Devour is active grant Super energy," ranges from 1% to 4.5% depending on target type defeated.

Sanguine Alchemy

  • Now marks targets you damage while standing in a Rift. You deal 10% extra damage from any source against marked targets.
  • Now provides Surge x4 to weapons that match your Super damage.

Verity’s Brow & Spirit of Verity

  • The first stack of Death Throes now provides +40% grenade damage in PvE (up from +20%). Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.
    • PvP bonus damage is unchanged.

Cenotaph Mask

  • Damaging a vehicle, boss, or Champion with a Trace Rifle will once again visually mark the target for the player using Cenotaph.

Osmiomancy Gloves

  • Reduced the increased seeker distance and speed by 50%.

Speaker’s Sight

  • Six instances of healing a damaged ally in Crucible will spawn an Orb of Power.

Super Damage Exotic Tuning

  • Cuirass of the Falling Star + Thundercrash - Unchanged
  • Pyrogale Gauntlets + Burning Maul - ▲+10%
  • Spirit of the Star-Eater + Nova Bomb - ▼-12%
  • Spirit of the Star-Eater + Twilight Arsenal -▼-26%
  • Spirit of the Star-Eater + Needlestorm - Unchanged
  • Spirit of the Star-Eater + Storm's Edge - Unchanged
  • Celestial Nighthawk + Golden Gun - ▼-5% (vs. bosses only)