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      Nick FarrellDecember 15, 2025

      Black Ops 7 Season 1: All Patch Notes

      Black Ops 7 Season 1 has now arrived, and there's a ton for players to check out from multiplayer to all of the new content in zombies.

      Season 1 has a ton of new content, and we're going to run over all of the patch notes.

      Here's what we know. 

      Black Ops 7 Season 1: All Patch Notes

      While this year gamers are splitting their time between Black Ops 7, Battlefield 6 and Arc Raiders, there's some passion behind all of these, and intrigue around every major update.

      Season 1's content release has added some new weapons among other additions, and all of the notes are below: 

      GLOBAL

      RICOCHET ANTI-CHEAT

      For Season 01, we’re rolling out stronger detection tools and upgraded protections built to support fair play across both Black Ops 7 and Warzone. This includes improved boosting detections designed to catch unfair progression, the expansion of TPM 2.0 and Secure Boot requirements to Warzone, and a new tool coming later in the season to help players quickly verify that their PC meets our security requirements. 

      • TPM 2.0 & Secure Boot are required to play Warzone starting S01.
      • Watch our tutorial videos or read our step-by-step guide on enabling these features on our Player Support page. 
      • Stronger boosting detections: Removing cheaters gaining unfair progression.  

      REWARDS

      • Email Verification Rewards
        • Players who verify their email account to strengthen their account security will unlock the following rewards when Season 01 goes live, whether they’ve previously verified or are verifying for the first time:
          • “Veiled Aurora” Universal Weapon Camo
          • 5x 1-hour Double Level XP tokens
          • 5x 1-hour Double Weapon XP tokens
          • 5x 1-hour Double Battle Pass XP tokens

      Challenges

      • Added the option to “Go To Challenge” when selecting a Calling Card in the Reward Feed that lets players quickly navigate to the Calling Card Challenge that unlocked that specific Calling Card.
      • Addressed an issue that was incorrectly displaying Mastery Camo progress and the next Mastery Camo Challenge in the Camo Hub for all modes.
      • Addressed an issue that was causing some Challenge amounts to overlap with the progress bar in the Lobby Challenge Tracker widget.

      Weapons

      Bullet Penetration

      We are making general changes to bullet penetration in Season 01. The goal of these changes is to increase penetration overall, while keeping damage reasonable. Additionally, we would like to maintain a level of consistency and predictability when it comes to bullet penetration.

      Up until now, a weapon’s penetration was driven entirely by the maximum distance it could pass through a given surface type. Penetration damage would decrease based on the thickness of the surface until the maximum distance. This limited our ability to tune distances without also affecting damage. It could also lead to some extreme edge cases, such as a weapon’s falling off to just a few points of damage.

      Starting with Season 01, penetration damage and distance have been decoupled. Weapons will still have a maximum distance they can shoot through for each surface type, but now the damage falloff they experience will be a flat percentage regardless of how thick the surface was. This lets us push the penetration distance further while still ensuring that cover feels advantageous.

      We’ll be carefully monitoring feedback and adjusting specific surface types as necessary to make sure that penetration feels fair on both sides of combat engagements.
      • Slightly increased distances at which bullets can penetrate through many surface types.
      • Bullets that successfully penetrate through a surface now experience a flat percentage of damage falloff regardless of the distance that was penetrated.
      • FMJ will now increase distance penetrated as well as reduce the penetration damage falloff.
      • Addressed an issue preventing FMJ from improving penetration damage as intended.

      Weapon Tuning

      We're planning to release a larger weapon balance patch once we're a couple of weeks into Season 01 and have collected plenty of feedback and data on the first batch of new weapons and attachments. This timing will help us ensure the S01 weapon meta is in the best state possible heading into the holidays.

      The attachment adjustments below are very focused and not intended as a comprehensive balancing pass. We often revisit and tweak attachment tunings as we add new weapons to the game and the relative balance of weapons within a class evolves, which is the case here.

       

      Assault Rifles

      Assault Rifle Adjustments

      Weapon
      Adjustments

      M15 MOD 0

      Attachment Adjustments

      • 16.5" Fusion Barrel
        • Damage Range improvement decreased from 20% to 18.5%.

      AK-27

      Attachment Adjustments

      • Strider Handstop
        • Movement Speed improvement decreased by 0.05m/s.
      • Flowguard Foregrip
        • Movement Speed improvement decreased by 0.05m/s.
      • Caliban Light Stock
        • Hipfire Movement Speed improvement decreased by 0.075m/s.
        • Sprint Speed improvement decreased by 0.075m/s.
      • Viktor-7R Stock
        • ADS Movement Speed improvement decreased by 0.06m/s.
      • Pugil Heavy Stock
        • ADS Movement Speed penalty increased by 0.075m/s.

      MXR-17

      Attachment Adjustmets

      • Quickstep Foregrip
        • Movement Speed improvement increased by 0.025m/s.
      • EAM Steady-90 Grip
        • Movement Speed improvement increased by 0.025m/s.
      • Winch Stock
        • ADS Movement Speed penalty increased by 0.05m/s.

      X9 Maverick

      Attachment Adjustments

      • Quickstep Foregrip
        • ADS Movement Speed improvement increased by 0.025m/s.
        • Removed unintended Sprint Speed improvement.
      • Ethereal Wave Stock
        • Hipfire Movement Speed improvement decreased by 0.025m/s.
      • Strider Overstep Stock
        • ADS Movement Speed improvement decreased by 0.025m/s.
      • H01-90 Full Stock
        • ADS Movement Speed improvement increased by 0.025m/s.

      DS20 Mirage

      Attachment Adjustments

      • Strider Handstop
        • ADS Movement Speed improvement increased by 0.04m/s.
      • Assault Division Stock
        • Hipfire Movement Speed improvement decreased by 0.05m/s.
        • Sprint Speed improvement decreased by 0.05m/s.
      • Weighted Stock
        • ADS Movement Speed penalty increased by 0.05m/s.
      • Redwell Carrion Stock
        • ADS Movement Speed improvement increased by 0.04m/s.

      Peacekeeper Mk1

      Attachment Adjustments
      • Quickstep Foregrip
        • Now correctly improves ADS Crouch Movement Speed by the same amount as regular ADS Movement Speed.
      • Swift-B Guard Stock
        • Movement Speed improvement increased by 0.13m/s.

      SMGs

      Submachine Gun Adjustments

      Weapon
      Adjustments

      Ryden 45K

      Attachment Adjustments

      • 11" Rauch 6L-R Barrel
        • Bullet Velocity improvement increased from 25% to 27%.
      • 10.5" Greaves Whiptail Barrel
        • Bullet Velocity improvement decreased from 12.5% to 13.5%.
      • EAM Lightpath Foregrip
        • ADS Movement Speed improvement increased by 0.075m/s.
      • Collapsible Stock
        • Movement Speed improvement increased by 0.025m/s.
        • Hipfire Movement Speed improvement increased by 0.025m/s.
        • Crouch Movement Speed improvement increased by 0.025m/s.
        • Sprint Speed improvement decreased by 0.025m/s.
      • SKE-02 Stock
        • ADS Movement Speed improvement increased by 0.075m/s.

      RK-9

      Attachment Adjugments

      • Quickstep Foregrip
        • Movement Speed improvement decreased by 0.025m/s.
        • ADS Movement Speed improvement increased by 0.05m/s.
      • Envoy Foregrip
        • Movement Speed improvement decreased by 0.025m/s.
      • Alliance Extended Mag
        • Ammo count increased from 40 to 42.
      • Ascot Drum Mag
        • Ammo Count increased from 55 to 57.
      • Compact Void Mag
        • Ammo Count Increased from 25 to 27.
      • Nightfall Rapid Stock
        • Movement Speed improvement increased by 0.025m/s.
        • Hipfire Movement Speed improvement increased by 0.025m/s.
        • Crouch Movement Speed improvement increased by 0.025m/s.
      • VQ-45 Harpy Stock
        • ADS Movement Speed improvement increased by 0.05m/s.

      Razor 9mm

      Attachment Adjustments

      • EAM Lightpath Foregrip
        • Movement Speed improvement decreased by 0.025m/s.
        • ADS Movement Speed improvement increased by 0.06m/s.
      • EAM Steady-90 Grip
        • Movement Speed improvement decreased by 0.025m/s.
      • Serpent Pad
        • Sprint Speed improvement decreased by 0.05m/s.
      • Renegade Pad
        • ADS Movement Speed improvement increased by 0.06m/s.

      Dravec 45

      Attachment Adjustments

      • 19" EAM Horizon Barrel
        • Damage Range improvement decreased from 30% to 27%.
      • 14" Verse Barrel
        • Damage Range improvement decreased from 15% to 13.5%.
      • EAM Heritage Stock
        • Movement Speed improvement decreased by 0.075m/s.
        • Hipfire Movement Speed improvement decreased by 0.075m/s.
        • Crouch Movement Speed improvement decreased by 0.075m/s.
        • Sprint Speed improvement decreased by 0.075m/s.
      • Serval Q-Step Stock
        • ADS Movement Speed improvement decreased by 0.025m/s.

      Carbon 57

      Attachment Adjustments

      • 14" Rockleigh Barrel
        • Damage Range improvement increased from 27% to 30%.
      • 11" Greaves Repose Barrel
        • Damage Range improvement increased from 13.5% to 15%.
      • Quickstep Foregrip
        • Movement Speed improvement decreased by 0.025m/s.
        • ADS Movement Speed improvement increased by 0.06m/s.
      • Sapper Guard Handstop
        • Movement Speed improvement decreased by 0.025m/s.
      • Graph-Aero Stock
        • Movement Speed improvement increased by 0.25m/s.
        • Hipfire Movement Speed improvement decreased by 0.025m/s.
        • Sprint Speed improvement decreased by 0.13m/s.
      • Bowen Resolute Pad
        • ADS Movement Speed improvement increased by 0.06m/s.

      MPC-25

      Attachment Adjustments

      • 13.1" Razorback Barrel
        • Bullet Velocity improvement decreased from 27% to 25%.
      • 10.4" Hydra Barrel
        • Bullet Velocity improvement decreased from 13.5% to 12.5%.
      • Quickstep Foregrip
        • Movement Speed improvement decreased by 0.025m/s.
        • ADS Movement Speed improvement increased by 0.1m/s.
      • Flowguard Foregrip
        • Movement Speed improvement decreased by 0.025m/s.
      • Viper Wire Stock
        • Sprint Speed improvement decreased by 0.025m/s.
      • K-1 Pedal Stock
        • ADS Movement Speed improvement increased by 0.025m/s.
      • Arid Full Stock
        • ADS Movement Speed improvement increased by 0.075m/s.

      LMGs

      LMG Adjustments

      Weapon
      Adjustments

      MK7.8

      Attachment Adjustments

      • 17" Bowen Moon Barrel
        • Damage Range improvement increased from 25% to 30%.
      • 18.5" Titan Hybrid Barrel
        • Damage Range improvement increased from 12.5% to 15%.
      • Quickstep Foregrip
        • ADS Movement Speed improvement decreased by 0.025m/s.
      • Charon Light Stock
        • Sprint Speed improvement decreased by 0.025m/s.
      • SwiftGuard Stock
        • ADS Movement Speed improvement decreased by 0.025m/s.

      XM325

      Attachment Adjustments

      • 24" Fractal-LRB Barrel
        • Damage Range improvement decreased from 30% to 25%.
      • 20" Rist-76 Nova Barrel
        • Damage Range improvement decreased from 15% to 12.5%.
      • VG-0 Light Stock
        • Hipfire Movement Speed improvement increased by 0.05m/s.
      • Strider Handstop
        • ADS Movement Speed improvement decreased by 0.025m/s.
      • 2R-Mobility Stock
        • ADS Movement Speed improvement decreased by 0.025m/s.

      Miscellaneous Weapon Updates

      • Addressed various issues with attachment names, descriptions, and pros/cons.
      • Addressed several issues causing weapon reload prompts to not show up at the correct time for multiple weapons and magazines.

      MULTIPLAYER

      Playlist & Modes

       

      Season 01 introduces several new and returning playlists and game modes to Multiplayer, including the return of Sticks & Stones for the first time since Call of Duty: Black Ops Cold War. Based on all the new content coming to Multiplayer in Season 01, we’re making some updates to our playlist structure and UI.

      The first playlist tab will now be Featured playlists, where we’ll highlight various styles of experiences, such as the Season 01 Moshpit featuring our S01 maps Utopia, Fate, Odysseus, and Standoff. This is also where you can find Standard Moshpit, where skill is an important consideration.

      We’ve continued to see increased engagement with Standard Moshpit, so we’ll be featuring it in the Featured tab for players who prefer an experience with more similarly skilled opponents. With the main tab changing to Featured, the other tab will now become Party Games, which will include Prop Hunt, Sharpshooter, One in the Chamber, and Gunfight at the launch of Season 01, as well as the debut of Sticks & Stones and Gun Game in Week 2.

      In addition to Standard Moshpit, all Multiplayer playlists feature Open Matchmaking where skill is minimally considered, for a more varied experience.

       

      • Season 01 Moshpit (NEW) & Hardcore Season 01 Moshpit (NEW)
        • Maps
          • Utopia
          • Fate
          • Standoff
          • Odysseus
        • Modes
          • Team Deathmatch
          • Kill Confirmed
          • Domination
          • Hardpoint
          • Overload
          • Face Off Team Deathmatch (Odysseus)
          • Face Off Kill Confirmed (Odysseus)
      • Prop Hunt (NEW)
      • Nuketown 2025 24/7
      • Face Off Moshpit (+ Odysseus)
      • Skirmish 20v20
      • Standard Moshpit (+ Utopia, Fate, and Standoff)

      Party Games (NEW)

      • Prop Hunt (NEW)
      • Sharpshooter (NEW)
      • One in the Chamber (NEW)
      • Gunfight (+ Odysseus)

      MODE UPDATES

      Overload

      • Overtime has been added to Overload.
        • At the end of the first half of the match, a player carrying the EMP device will get an additional 30 seconds to overload or be killed. This can also happen at the end of the match, but only if the EMP carrier is on the losing team and losing by 1 point.
      • Players are now forced to their Pistol when carrying the EMP device. If the player does not have a Pistol Secondary, a backup Pistol is provided.
      • Addressed an issue where players would not be respawned during sudden death.
      • Addressed an issue where the Killed Device Carrier and Station Overloaded score events were not properly displaying in the score feed.

      Skirmish

      • Added new High Value Objectives in Mission: Tide.
      • Best Play feature added to Skirmish.
      • Addressed an issue where there would sometimes be 1 or 0 objectives on Mission: Tide.
      • High Value Objectives will now spawn roughly 25% faster than before.
      • Removed the Helicopter from Mission: Tide.
      • Raised the wingsuit redeploy spawns in Mission: Tide.
      • Addressed a rare bug where the nearby Objective Widget would display wrong information.
      • Addressed an issue where CUAVs were more difficult to destroy in Skirmish than intended.

      MAPS

      • New Maps
        • Utopia, Fate, and Standoff added to all 6v6 playlists.
        • Odysseus added to Face Off Moshpit.
      • Exposure
        • A new path and interior has been added to help players navigate from the Loading spawn area which connects to the Solar Panels and Salt Storage container.
      • Toshin
        • A new hanging monorail has been added that connects the middle Monorail section to the upper Station section. 

      Equipment  

      • Addressed an issue where being stuck with a Sticky Grenade could result in low performance.

      Scorestreaks 

      • Significantly increased the rate of Overclock progression for the Scout Pulse Scorestreak.
      • Addressed an issue where the Skewer would sometimes not kill its target upon impact.  
      • Addressed an issue where the D.A.W.G. could display erratic movement.

      UI 

      • Addressed an issue that was causing the first Winner’s Circle Emote input to be ignored.
      • The “Bait Taken” Medal (Killed an enemy with a hacked Care Package) now appears in the Medal Collection.
      • Addressed an issue where players were unable to add bots to FFA private match games.
      • Addressed multiple cases of text running outside of intended spaces.
      • Addressed an issue where clan tags would reset between game sessions on PC platforms.

      ---

      In the meantime, be sure to check out our Vulcan II TKL Pro, which is an exceptional choice for all FPS titles.