It’s not everyday where we get an exciting new Marvel game to talk about, and with the recent news about a brand new IP coming, we’ve got some juicy information pertaining to Marvel Rivals.
The 6v6 Overwatch style of team shooter is now in closed alpha, and with the full roster available to play right now, we thought it was a good time to run over the abilities.
All Hero Abilities In Marvel Rival's
Marvel Rivals is the next multiplayer game that will encompass the entire Marvel universe, and it will combine the elements of Overwatch and Paladins that players have grown to love over the years.
With the closed alpha here, we're finally getting to try out all the characters, and if you haven't check one out yet, then read below to learn more into each hero.
Vanguard Heros
Hulk
Hero Hulk
Normal Attack (Left Click): Heavy Blow – Swing fists forward to punch enemies
Abilities:
- Hulk Smash! (Q) – Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited period.
- Indestructible Guard (LShift) – Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH!
- Radioactive Lockdown (E) – Emit gamma energy to place enemies in quantum void that renders them immobilized and immune to all ability effects.
- Incredible Leap (Space) – Hold Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground.
- Gamma Burst (Right Click) – Emit gamma-ray bursts to inflict damage.
Monster Hulk
Normal Attack (Left Click): Heavy Blow – Swing fists forward to punch and launch frontal enemies upward.
Abilities:
- World Breaker (Q) – Grab and smash the enemy in front.
- Radioactive Lockdown (E) – Emit gamma energy to inflict sustained damage and place enemies in quantum void that renders them immobilized and immune to all ability effects.
- Incredible Leap (Space) – Hold Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground.
- Gamma Burst (Right Click) – Emit gamma-ray bursts to inflict damage.
Dr. Strange
Normal Attack (Left Click): Daggers of Denak – Cast Daggers of Denak forward.
Abilities:
- Eye of Agamotto (Q) – Separate nearby enemies’ Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies.
- Cloak of Levitation (LShift) – Ascend and then enter a brief state of sustained flight.
- Maelstrom of Madness (E) – Release Dark Magic to deal damage to nearby enemies.
- Pentagram of Farallah (F) – Open portals between two locations, enabling all units to travel through them.
- Shield of the Seraphim (Right Click) – Create a protective barrier against damage.
- Price of Magic (Passive) – Dark Magic accumulates with every hit on an enemy. If Dark Magic is not released, Doctor Strange will enter a state of Anti-Heal.
Groot
Normal Attack (Left Click): Vine Strike – Launch vines to attack enemies.
Abilities:
- Strangling Prison (Q) – Fire a massive vine cluster that pulls nearby enemies to its center and Imprisons them.
- Thornlash Wall (LShift) – Target a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his allies.
- Ironwood Wall (E) – Target a location and grow an Ironwood Wall. When Awakened, it grants Bonus Health to Groot when nearby enemies take damage.
- Spore Bomb (Right Click) – Throw an explosive Spore Bomb that splits into multiple small explosive spores.
- Flora Colossus (Passive) – Wooden walls near Groot will Awaken, activating an extra effect.
Magneto
Normal Attack (Left Click): Iron Volley – Fire a volley of magnetic orbs forward.
Abilities:
- Meteor M (Q) – Alter the magnetic field to draw in matter and projectiles and forge a massive iron meteor, delivering catastrophic damage to the targeted area upon impact.
- Metallic Curtain (LShift) – Change the magnetic field around to form a metallic curtain, blocking all flying projectiles.
- Metal Bulwark (E) – Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto’s back.
- Mag-Cannon (Right Click) – Convert the iron rings on Magneto’s back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks Knock Back enemies.
- Magnetic Descent (Passive) – Hold Space to fall slowly
Peni Parker
Normal Attack (Left Click): Cyber-Web Cluster – Launch forward a Cyber-Web Cluster.
Abilities:
- Spider-Sweeper (Q) – Enhance the SP//dr suit, Knocking Back enemies in its path and deploying Arachno-Mines, Spider-Drones, and Cyber-Webs repeatedly.
- Bionic Spider-Nest (LShift) – Generate a Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber-Webs.
- Arachno-Mine (E) – Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web.
- Cyber-Bond (F) – Shoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback.
- Wall Crawl (Space) – Hols Space to crawl vertical surfaces.
- Cyber-Web Snare (Right Click) – Cast futuristic webbing that immobilizes enemies upon impact and creates a Cyber-Web upon hitting the scene.