
League of Legends Season 1 2026 has now arrived, and while players are still getting used to the new changes, the theme has been spectacular.
Riot has added some new items into the game, and we're going to run over all we know about them below.
Here's what we know.

All New Items In League of Legends 2026
The new yearly model for League has allowed Riot to experiment heavily at the start of each year, and we're going to witness this once again for 2026.
One of these experiments comes in the form of the new items that players will be able to purchase mid-game, and some of them are quite notable.
Actualizer

It’s been a while, but we’ve got a new active item. This one is made to support mana-stacking builds, to create more builds where mana isn’t just a limitation but instead make it so that it can be an advantage to have large amounts of mana available to you. Activating Actualizer significantly increases your manacosts in exchange for lower cooldowns and more ability damage, healing, and shielding for a short duration, so get your mana items ready for a very powerful popoff moment.
- Build Path: Lost Chapter + Blasting Wand + 1050g
- Total Gold Cost: 3100g
- Ability Power: 90
- Mana: 300
- Ability Haste: 10
- [ACTIVE] Mana Made Real (60s cooldown): For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more mana, you gain (15 + .005% bonus mana)% increased ability damage, healing, and shielding, and your basic ability cooldowns progress 30% faster.
Bandelpipes

Tank supports don’t have very many items, and the ones they do have generally focus on helping them roam or protect their allies. We wanted to go a different direction this time, instead giving them a team-wide attack speed aura you can keep up in fights as long as you’re able to frequently apply crowd control to your enemies.
- Build Path: Kindlegem + Cloth Armor + Null-Magic Mantle + 500g
- Total Gold Cost: 2000g
- Health: 200
- Armor: 20
- Magic Resistance: 20
- Ability Haste: 15
- Fanfare: Slowing or Immobilizing an enemy champion grants Fanfare for 8 (melee) / 4 (ranged) seconds. Fanfare grants 20 Movement Speed. While you have Fanfare, nearby allies, including yourself, gain 30% (melee) / 20% (ranged) attack speed.
Bastionbreaker

Most AD assassins aren’t particularly good at ending games, even when they are capable of getting lots of kills. This can lead to pretty frustrating situations where the assassin player feels like they don’t have the tools they need to complete the game, and the players on the receiving end get continuously killed and stay trapped in a game where they can’t survive. Bastionbreaker gives AD assassins a new luxury item that can help them close out games by giving them large amounts of damage to epic monsters and turrets as long as they’re building lots of lethality and can kill some takedowns.
- Build Path: Brutalizer + Serrated Dirk + 863g
- Total Gold Cost: 3200g
- Attack Damage: 55
- Lethality: 22
- Ability Haste: 15
- Shaped Charge: Dealing Ability damage to a champion or epic monster deals an additional (30 + 150% lethality) true damage.
- Sabotage: Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next attack against an epic monster or turret deals an additional (300 + 2500% lethality) true damage over 3 seconds.
Dusk and Dawn

Most AP fighters have incentives in their kit to autoattack, but they have very little access to items that actually support that pattern since Lich Bane and Nashor’s Tooth don’t offer the defensive stats that this subclass often needs. Dusk and Dawn offers a Sheen pattern that doubles on-hits to help champions in this space live their dreams of sustained combat with lots of additional on-hits to enhance whatever their kit is already doing.
- Build Path: Sheen + Blasting Wand + Kindlegem + Dagger + 300g
- Total Gold Cost: 3100g
- Ability Power: 70
- Health: 300
- Ability Haste: 20
- Attack Speed: 25%
- Spellblade (1.5s cooldown): After using an Ability, your next Attack deals 100% base AD + 10% AP bonus magic damage on-hit and applies on-hit effects an additional time.
Endless Hunger
Since the removal of Goredrinker and the removal of omnivamp on Eclipse, AD caster fighters have had little to no access to sustain via the item system. Endless Hunger is a heavy AD-scaling item that rewards building high amounts of AD and can lead to some awesome popoffs in teamfights if you can get a takedown and keep casting through the enemy team.
- Build Path: Caulfield’s Warhammer + Pickaxe + 1075g
- Total Gold Cost: 3000g
- Attack Damage: 60
- Tenacity: 20%
- Omnivamp: 5%
- Famine: Gain (5 + 10% bonus AD) Ability Haste
- Feast: When a champion that you damaged within 3 seconds dies, gain 15% omnivamp for 8 seconds.
Fiendhunter Bolts
When marksmen look at Zeal items, we want them to have different options to choose from that are good in different situations or good for particular champions. Fiendhunter bolts allows for a concentrated moment of power after casting an ultimate, which is particularly exciting for the marksman that already have that pattern like Twitch, Zeri, or Yunara. Some others might like the ultimate haste this item offers, or just want to be able to get immediate combat value after ulting.
- Build Path: Zeal + Scout’s Slingshot + 850g
- Total Gold Cost: 2650g
- Attack Speed: 40%
- Critical Strike Chance: 25%
- Movement Speed: 4%
- Night Vigil: Gain 30 Ultimate Haste.
- Opening Barrage (45s cooldown): After casting your Ultimate, your next 3 basic attacks within 8s gain 50% attack speed and critically strike for 75% of your normal critical strike damage. If an attack would already critically strike, it deals normal critical strike damage and also deals 10% bonus true damage.
Hexoptics C44
We’ve always wanted to support more diversity in crit marksman builds after the first item, so Hexoptics C44 is here to add an additional option for those looking to opt into big teamfight outputs. If you can get one takedown, you can get some extra range to help you secure more kills, and on top of that you also get some bonus damage scaling based on how well you can space your opponents.
- Build Path: Pickaxe + Noonquiver + Long Sword + 275g
- Total Gold Cost: 2800g
- Attack Damage: 50
- Critical Strike Chance: 25%
- Magnification: Deal up to 10% increased damage with attacks, based on how far away the enemy is (max damage at 750 range).
- Arcane Aim: When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 6 seconds.
Protoplasm Harness
Tanks have lots of tools to make them more durable in different ways, but Protoplasm Harness offers them a Lifeline item that has some movespeed and tenacity to enable a choice: do you want to keep going forward, or do you want to try to leave the fight? If you’re tanky enough to survive, you can even get the full benefits from the healing over time this item grants, which scales with your armor and magic resistance to make sure it slots well into resistance-building tank builds.
- Build Path: Kindlegem + Giant’s Belt + 800g
- Total Gold Cost: 2500g
- Health: 600
- Ability Haste: 15
- Lifeline: Taking damage that would reduce your health below 30% causes you to gain 200 maximum health for 5 seconds, then heal (200-400 [level scaling] + 250% armor + 250% magic resistance) health over the duration. While regenerating health, you gain 15% increased size, 10% Movement Speed, and 25% tenacity.
Whispering Circlet / Diadem of Songs
This is a two-item pair for enchanters: a new evolving Tear item. Some enchanters really like mana and some even step into the mage system to get it, so we’re going to offer a new item that allows them to get flat mana from the enchanter system but also scales well with additional mana purchases if anyone does want to get into a heal-based mana-stacking build.
- Build Path: Forbidden Idol + Ruby Crystal + Tear of the Goddess + 850g
- Total Gold Cost: 2250g
- Health: 200
- Mana: 300
- Base Mana Regeneration: 75%
- Heal and Shield Power: 8%
- Harmony: Gain (.005% bonus mana)% Heal and Shield Power.
- Manaflow: Landing Abilities grants 4 max mana (doubled vs champions). Transforms into Diadem of Songs at 360 max mana.
- Health: 200
- Mana: 1000
- Base Mana Regeneration: 100%
- Heal and Shield Power: 8%
- Harmony: Gain (.005% bonus mana)% Heal and Shield Power.
- Consonance: While you or any ally you’ve healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion for (.008% bonus mana).
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